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159 lines
4.3 KiB
C++
159 lines
4.3 KiB
C++
//----------------------------------------------------------------------------
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//
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// File: lineDef.hpp
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// Date: 23-August-1995
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// Programmer: Marc Rousseau
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//
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// Description: Object classes for manipulating Doom Map LineDefs
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//
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// Copyright (c) 1994-2004 Marc Rousseau, All Rights Reserved.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
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//
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// Revision History:
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//
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//----------------------------------------------------------------------------
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#ifndef LINEDEF_HPP_
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#define LINEDEF_HPP_
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#if ! defined ( LEVEL_HPP_ )
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#include "level.hpp"
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#endif
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// WAD LINEDEF Flags
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#define LDF_IMPASSABLE 0x0001
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#define LDF_BLOCK_MONSTERS 0x0002
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#define LDF_TWO_SIDED 0x0004
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#define LDF_UPPER_UNPEGGED 0x0008
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#define LDF_LOWER_UNPEGGED 0x0010
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#define LDF_SECRET 0x0020
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#define LDF_BLOCK_SOUND 0x0040
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#define LDF_NOT_ON_MAP 0x0080
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#define LDF_ALREADY_ON_MAP 0x0100
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enum LD_LINE_CLASS {
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LDC_NONE, // "--"
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LDC_SPECIAL, // "Special"
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LDC_DOOR, // "Door"
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LDC_REMOTE, // "Remote Door"
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LDC_CEILING, // "Ceiling"
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LDC_LIFT, // "Lift"
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LDC_FLOOR, // "Floor"
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LDC_STAIRS, // "Stairs"
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LDC_MOVE, // "Moving Floor"
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LDC_CRUSH, // "Crushing Ceiling"
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LDC_EXIT, // "Exit"
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LDC_TELEPORT, // "Teleporter"
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LDC_LIGHT, // "Light"
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LDC_UNKNOWN, // "???"
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};
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enum LD_LINE_SPEED {
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LDS_NONE,
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LDS_SLOW,
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LDS_MED,
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LDS_FAST,
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LDS_TURBO
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};
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enum LD_LINE_ACTION {
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LDA_NONE,
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LDA_SCROLL,
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LDA_OPEN,
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LDA_CLOSE,
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LDA_RAISE,
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LDA_LOWER,
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LDA_START,
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LDA_STOP,
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LDA_CHANGE,
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LDA_TELEPORT,
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LDA_END,
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LDA_END_SECRET
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};
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enum LD_LINE_EFFECTS {
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LDE_NONE = 0x00000000,
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LDE_NEEDTAG = 0x80000000,
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LDE_LOCK = 0x40000000,
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LDE_MONSTER = 0x20000000,
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LDE_MONSTER_ONLY = 0x10000000,
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LDE_TRIGGER_MODEL = 0x08000000,
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LDE_NUMERIC_MODEL = 0x04000000,
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LDE_MODEL_MASK = 0x0C000000,
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LDE_TX_TEXTURE = 0x02000000,
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LDE_TX_SPECIAL = 0x01000000,
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LDE_TX_MASK = 0x03000000,
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LDE_MAX = 0x00800000,
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LDE_MIN = 0x00400000,
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LDE_MV_HIGHEST = 0x00C00000,
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LDE_MV_NEXT_HIGHEST = 0x00800000,
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LDE_MV_LOWEST = 0x00400000,
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LDE_MV_SHORTEST = 0x00300000,
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LDE_MV_FLOOR = 0x00200000,
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LDE_MV_CEILING = 0x00100000,
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LDE_MV_EXCLUSIVE = 0x00080000,
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LDE_MV_INCLUSIVE = 0x00040000,
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LDE_SLOW_HURT = 0x00020000,
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LDE_FAST_HURT = 0x00010000,
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LDE_CRUSH = 0x00008000,
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LDE_SILENT = 0x00004000,
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LDE_BLINKING = 0x00002000,
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LDE_KEY_BLUE = 0x00000C00,
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LDE_KEY_YELLOW = 0x00000800,
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LDE_KEY_RED = 0x00000400,
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LDE_KEY_MASK = 0x00000C00,
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LDE_MODIFIER_MASK = 0x000003FF
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};
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#define LDE_TX ( LDE_TRIGGER_MODEL | LDE_TX_TEXTURE )
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#define LDE_TXP ( LDE_TRIGGER_MODEL | LDE_TX_TEXTURE | LDE_TX_SPECIAL )
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#define LDE_NXP ( LDE_NUMERIC_MODEL | LDE_TX_TEXTURE | LDE_TX_SPECIAL )
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#define LDE_HE ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE )
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#define LDE_HEF ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
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#define LDE_HEC ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_CEILING )
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#define LDE_LE ( LDE_MV_LOWEST | LDE_MV_EXCLUSIVE )
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#define LDE_LEF ( LDE_MV_LOWEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
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#define LDE_LIC ( LDE_MV_LOWEST | LDE_MV_INCLUSIVE | LDE_MV_CEILING )
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#define LDE_nhEF ( LDE_MV_NEXT_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
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#define LDE_F ( LDE_MV_FLOOR )
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#define LDE_NUM(x) ((x) & LDE_MODIFIER_MASK )
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struct sLineDefDesc {
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INT16 Type;
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UINT8 Class;
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const char *Trigger;
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UINT8 Speed;
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UINT8 Duration;
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UINT8 Action;
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UINT32 Effects;
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const char *GetClass ();
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const char *GetDescription ();
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};
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#endif
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