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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class EffectCopySlope : SectorEffect
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{
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// Thing used to create this effect
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// The thing is in the sector that must receive the slope and the
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// Thing's arg 0 indicates the sector to copy the slope from.
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private Thing thing;
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// Constructor
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public EffectCopySlope(SectorData data, Thing sourcething) : base(data)
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{
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thing = sourcething;
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// New effect added: This sector needs an update!
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if(data.Mode.VisualSectorExists(data.Sector))
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{
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BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
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vs.UpdateSectorGeometry(true);
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}
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}
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// This makes sure we are updated with the source linedef information
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public override void Update()
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{
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// Find tagged sector
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Sector sourcesector = null;
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foreach(Sector s in General.Map.Map.Sectors)
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{
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if(s.Tag == thing.Args[0])
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{
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sourcesector = s;
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break;
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}
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}
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if(sourcesector != null)
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{
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SectorData sourcesectordata = data.Mode.GetSectorData(sourcesector);
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if(!sourcesectordata.Updated) sourcesectordata.Update();
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if(thing.Type == 9510)
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{
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data.Floor.plane = sourcesectordata.Floor.plane;
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}
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else if(thing.Type == 9511)
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{
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data.Ceiling.plane = sourcesectordata.Ceiling.plane;
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}
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sourcesectordata.AddUpdateSector(data.Sector, true);
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}
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}
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}
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}
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