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BaseVisualGeometrySector.cs
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Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..).
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2015-03-03 18:32:59 +00:00 |
BaseVisualGeometrySidedef.cs
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Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
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2015-03-10 18:49:29 +00:00 |
BaseVisualMode.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
BaseVisualSector.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
BaseVisualThing.cs
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Fixed, Models, Classic and Visual mode: MODELDEF scale and rotation transforms were applied in incorrect order.
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2015-03-26 21:31:46 +00:00 |
BaseVisualVertex.cs
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Fixed, Visual mode: hitbox height of vertex handles was 2x higher than it's supposed to be.
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2015-03-27 13:18:54 +00:00 |
Effect3DFloor.cs
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Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
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2015-02-25 19:59:17 +00:00 |
EffectBrightnessLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectThingSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingVertexSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
NullVisualEventReceiver.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
SectorData.cs
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Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
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2015-02-25 19:59:17 +00:00 |
SectorEffect.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
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Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
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2015-02-25 19:59:17 +00:00 |
SectorLevelComparer.cs
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
SectorLevelType.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
VisualFloor.cs
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Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
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2015-03-03 09:42:54 +00:00 |
VisualLower.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
VisualMiddle3D.cs
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Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
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2015-03-10 18:49:29 +00:00 |
VisualMiddleBack.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
VisualMiddleDouble.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
VisualMiddleSingle.cs
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Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
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2015-03-09 09:17:46 +00:00 |
VisualSidedefParts.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualUpper.cs
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
WallPolygon.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |