UltimateZoneBuilder/Build/Configurations/Includes/Doom2_things.cfg
MaxED c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00

289 lines
3.8 KiB
INI

// Only the new Doom 2 things, use in combination with Doom_thingtypes.cfg
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
65
{
title = "Chaingunner";
sprite = "CPOSA2";
class = "ChaingunGuy";
}
69
{
title = "Hell Knight";
width = 24;
sprite = "BOS2A2C8";
height = 64;
class = "HellKnight";
}
68
{
title = "Arachnotron";
width = 64;
sprite = "BSPIA2A8";
height = 64;
class = "Arachnotron";
}
71
{
title = "Pain Elemental";
width = 31;
sprite = "PAINA2A8";
class = "PainElemental";
}
66
{
title = "Revenant";
sprite = "SKELA2D8";
class = "Revenant";
}
67
{
title = "Mancubus";
width = 48;
sprite = "FATTC2C8";
height = 64;
class = "Fatso";
}
64
{
title = "Archvile";
sprite = "VILEA2D8";
class = "Archvile";
}
84
{
title = "Wolfenstein SS";
sprite = "SSWVA2";
class = "WolfensteinSS";
}
72
{
title = "Commander Keen";
width = 16;
sprite = "KEENA0";
height = 72;
hangs = 1;
class = "CommanderKeen";
}
88
{
title = "Icon of Sin";
width = 16;
sprite = "BBRNA0";
height = 16;
class = "BossBrain";
}
89
{
title = "Monsters Spawner";
sprite = "BOSFB0";
height = 32;
}
87
{
title = "Monsters Target";
height = 32;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
height = 25;
hangs = 0;
blocking = 0;
sort = 1;
82
{
title = "Super Shotgun";
sprite = "SGN2A0";
class = "SuperShotgun";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
hangs = 0;
blocking = 0;
sort = 1;
83
{
title = "Megasphere";
sprite = "MEGAA0";
height = 40;
class = "Megasphere";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
sort = 1;
blocking = 1;
70
{
title = "Burning barrel";
width = 16;
sprite = "FCANA0";
height = 32;
class = "BurningBarrel";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
height = 16;
blocking = 1;
hangs = 0;
85
{
title = "Tall techno floor lamp";
sprite = "TLMPA0";
class = "TechLamp";
}
86
{
title = "Short techno floor lamp";
sprite = "TLP2A0";
class = "TechLamp2";
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 1;
79
{
title = "Pool of blood and guts";
sprite = "POB1A0";
class = "ColonGibs";
}
80
{
title = "Pool of blood";
sprite = "POB2A0";
class = "SmallBloodPool";
}
81
{
title = "Pool of brains";
sprite = "BRS1A0";
class = "BrainStem";
}
73
{
title = "Hanging victim, guts removed";
sprite = "HDB1A0";
height = 88;
hangs = 1;
class = "HangNoGuts";
}
74
{
title = "Hanging victim, guts and brain removed";
sprite = "HDB2A0";
height = 88;
hangs = 1;
class = "HangBNoBrain";
}
75
{
title = "Hanging torso, looking down";
sprite = "HDB3A0";
height = 64;
hangs = 1;
class = "HangTLookingDown";
}
76
{
title = "Hanging torso, open skull";
sprite = "HDB4A0";
height = 64;
hangs = 1;
blocking = 1;
class = "HangTSkull";
}
77
{
title = "Hanging torso, looking up";
sprite = "HDB5A0";
height = 64;
hangs = 1;
blocking = 1;
class = "HangTLookingUp";
}
78
{
title = "Hanging torso, brain removed";
sprite = "HDB6A0";
height = 64;
hangs = 1;
blocking = 1;
class = "HangTNoBrain";
}
}