mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation |
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.. | ||
Compilers | ||
Configurations | ||
Plugins | ||
Scripting | ||
Setup | ||
Sprites | ||
DevIL.dll | ||
GPL.txt | ||
GZBuilder.cfg | ||
Scintilla.dll | ||
SharpCompress.3.5.dll | ||
SlimDX.dll | ||
Trackbar.dll |