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Updated ZDoom ACC to 1.54
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@ -698,6 +698,24 @@
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#define ATTN_IDLE 1.001
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#define ATTN_STATIC 3.0 // dimish very rapidly with distance
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// Identifiers for PlayActorSound
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#define SOUND_See 0
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#define SOUND_Attack 1
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#define SOUND_Pain 2
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#define SOUND_Death 3
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#define SOUND_Active 4
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#define SOUND_Use 5
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#define SOUND_Bounce 6
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#define SOUND_WallBounce 7
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#define SOUND_CrushPain 8
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#define SOUND_Howl 9
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// Flags for SpawnDecal
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#define SDF_ABSANGLE 1
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#define SDF_PERMANENT 2
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// Actor pointer selectors
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#DEFINE AAPTR_DEFAULT 0
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@ -314,6 +314,8 @@ special
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-69:GetWeapon(0),
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-70:SoundVolume(3),
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-71:PlayActorSound(2,6),
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-72:SpawnDecal(2,6),
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-73:CheckFont(1),
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// Zandronum's
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-100:ResetMap(0),
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