Updated ZDoom ACC to 1.54

This commit is contained in:
MaxED 2013-06-27 09:45:51 +00:00
parent a130311f8d
commit 5c659cf7c3
3 changed files with 20 additions and 0 deletions

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@ -698,6 +698,24 @@
#define ATTN_IDLE 1.001
#define ATTN_STATIC 3.0 // dimish very rapidly with distance
// Identifiers for PlayActorSound
#define SOUND_See 0
#define SOUND_Attack 1
#define SOUND_Pain 2
#define SOUND_Death 3
#define SOUND_Active 4
#define SOUND_Use 5
#define SOUND_Bounce 6
#define SOUND_WallBounce 7
#define SOUND_CrushPain 8
#define SOUND_Howl 9
// Flags for SpawnDecal
#define SDF_ABSANGLE 1
#define SDF_PERMANENT 2
// Actor pointer selectors
#DEFINE AAPTR_DEFAULT 0

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@ -314,6 +314,8 @@ special
-69:GetWeapon(0),
-70:SoundVolume(3),
-71:PlayActorSound(2,6),
-72:SpawnDecal(2,6),
-73:CheckFont(1),
// Zandronum's
-100:ResetMap(0),