UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
MaxED fb0db718a0 Removed some unused functions.
Tag Explorer: comments can now be edited properly.
2012-07-10 14:14:53 +00:00
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BaseVisualGeometrySector.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
BaseVisualGeometrySidedef.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
BaseVisualMode.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
BaseVisualSector.cs GZDoomBuilder 1.05a: 2012-05-13 20:51:41 +00:00
BaseVisualThing.cs Things can now be moved, insterted and deleted in Visual modes. 2012-07-05 13:48:08 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs
NullVisualEventReceiver.cs
SectorData.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
SectorLevelType.cs
TexturePlane.cs
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs
VisualCeiling.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualFloor.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualLower.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddle3D.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualMiddleDouble.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddleSingle.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00