.. |
BaseVisualGeometrySector.cs
|
GZDoom Builder 1.09a:
|
2012-06-28 20:27:48 +00:00 |
BaseVisualGeometrySidedef.cs
|
Added GLDEFS and (Z)MAPINFO parsers.
|
2012-06-01 10:17:47 +00:00 |
BaseVisualMode.cs
|
Removed some unused functions.
|
2012-07-10 14:14:53 +00:00 |
BaseVisualSector.cs
|
GZDoomBuilder 1.05a:
|
2012-05-13 20:51:41 +00:00 |
BaseVisualThing.cs
|
Things can now be moved, insterted and deleted in Visual modes.
|
2012-07-05 13:48:08 +00:00 |
Effect3DFloor.cs
|
@ Fixed 3D floor textures that were swapped between floor/ceiling
|
2010-09-16 19:38:46 +00:00 |
EffectBrightnessLevel.cs
|
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
|
2010-09-16 17:07:30 +00:00 |
EffectCopySlope.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-13 06:07:11 +00:00 |
EffectLineSlope.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-13 06:07:11 +00:00 |
EffectThingLineSlope.cs
|
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
|
2010-09-18 09:53:10 +00:00 |
EffectThingVertexSlope.cs
|
@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
|
2010-09-15 10:09:37 +00:00 |
IVisualEventReceiver.cs
|
|
|
NullVisualEventReceiver.cs
|
|
|
SectorData.cs
|
GZDoomBuilder 1.05:
|
2012-05-11 12:28:20 +00:00 |
SectorEffect.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-11 20:14:36 +00:00 |
SectorLevel.cs
|
@ Better plane sorting so that sector light planes are more accurate
|
2010-09-17 13:49:54 +00:00 |
SectorLevelComparer.cs
|
@ A nicer version of this file (the logic is the same, the code is cleaner)
|
2010-09-17 17:20:46 +00:00 |
SectorLevelType.cs
|
|
|
TexturePlane.cs
|
|
|
ThingData.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-15 09:08:40 +00:00 |
VisualActionResult.cs
|
|
|
VisualCeiling.cs
|
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
|
2012-07-05 00:03:40 +00:00 |
VisualFloor.cs
|
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
|
2012-07-05 00:03:40 +00:00 |
VisualLower.cs
|
GZDoom Builder 1.09:
|
2012-06-26 08:54:25 +00:00 |
VisualMiddle3D.cs
|
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
|
2012-07-05 00:03:40 +00:00 |
VisualMiddleDouble.cs
|
GZDoom Builder 1.09:
|
2012-06-26 08:54:25 +00:00 |
VisualMiddleSingle.cs
|
GZDoom Builder 1.09:
|
2012-06-26 08:54:25 +00:00 |
VisualSidedefParts.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-14 19:14:44 +00:00 |
VisualUpper.cs
|
GZDoom Builder 1.09:
|
2012-06-26 08:54:25 +00:00 |
WallPolygon.cs
|
@ work on (G)ZDoom Editing plugin
|
2010-09-10 09:08:54 +00:00 |