UltimateZoneBuilder/Source/Core/Data
MaxED f9a7c22e03 Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
Internal, documentation: updated udmf_zdoom.txt.
2016-01-26 22:29:12 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CameraTextureImage.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ColorImage.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ColormapImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
DataLocation.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
DataLocationList.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
DataManager.cs Fixed, "Open map in current wad" action: MAPINFO data must be updated when using the action. 2016-01-18 11:39:59 +00:00
DataReader.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
DirectoryReader.cs Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
DynamicBitmapImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
FileImage.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FlatImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
HighResImage.cs Implemented, TEXTURES: ZDoom can use any graphic as a texture patch. 2015-12-30 11:53:03 +00:00
ImageData.cs Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
ImageDataFormat.cs Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource. 2016-01-15 22:19:48 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
PK3FileImage.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
PK3Reader.cs Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
PK3StructuredReader.cs Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResourceImage.cs Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. 2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
SpriteImage.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
TextureImage.cs Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
TexturePatch.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
UnknownImage.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
WADReader.cs Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00