..
Actions
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Compilers
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
Config
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
Controls
Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list.
2016-01-17 21:53:29 +00:00
Data
Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
2016-01-26 22:29:12 +00:00
Editing
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
General
Merged changes from DB2 R2482.
2016-01-25 14:39:55 +00:00
Geometry
Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
2016-01-14 11:39:52 +00:00
GZBuilder
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
IO
Fixed a crash when pasting sectors, linedefs and sidedefs introduced in R2471.
2016-01-15 22:27:18 +00:00
Map
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
Plugins
Merged changes from DB2 R2482.
2016-01-25 14:39:55 +00:00
Properties
Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well).
2016-01-20 17:54:56 +00:00
Rendering
Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it.
2016-01-26 08:00:54 +00:00
Resources
Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it.
2016-01-26 08:00:54 +00:00
Types
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
VisualModes
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
Windows
Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
2016-01-26 22:29:12 +00:00
ZDoom
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
2016-01-14 11:39:52 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00