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ColorCollection.cs
Added, Visual mode: translucent/additive geometry is now rendered properly.
2015-09-27 21:09:14 +00:00
ColorSetting.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CommentType.cs
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
D3DDevice.cs
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
D3DShader.cs
Visual mode: noticeable performance boost (rendering now works ~40% faster).
2015-10-02 14:47:34 +00:00
Display2DShader.cs
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
2015-12-10 14:34:34 +00:00
FlatQuad.cs
Changed: "Show Comments" option should also control whether comment tooltips are displayed.
2015-07-15 09:09:47 +00:00
FlatVertex.cs
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
2015-09-17 12:02:39 +00:00
IRenderer3D.cs
Visual mode: noticeable performance boost (rendering now works ~40% faster).
2015-10-02 14:47:34 +00:00
PixelColor.cs
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
PixelColorBlock.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Plotter.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Presentation.cs
Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
2015-08-04 23:28:02 +00:00
Renderer.cs
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
2015-09-17 12:02:39 +00:00
Renderer2D.cs
Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
2015-12-14 12:34:31 +00:00
Renderer3D.cs
Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
2015-12-14 12:34:31 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceManager.cs
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
SurfaceUpdate.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextLabel.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Things2DShader.cs
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
2015-12-10 14:34:34 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
World3DShader.cs
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
2015-12-10 14:34:34 +00:00
WorldVertex.cs
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00