UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 839bb52cb9 Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
2016-02-02 21:07:15 +00:00
..
ClassicModes Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed). 2016-02-02 21:07:15 +00:00
ErrorChecks Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
FindReplace Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
General Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
Interface Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
IO Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Properties Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Resources Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing". 2015-12-10 14:34:34 +00:00
VisualModes Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
BuilderModes.csproj Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00