UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED 2e88f8f4a5 Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats.
Sector highlight is now shown in many more places.
Edit area auto-focusing is now disabled when any form is open.
2014-01-10 15:08:39 +00:00
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BaseClassicMode.cs I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Bridge mode: some float values were not rounded leading to curve position errors in some cases. 2013-09-27 10:56:44 +00:00
CeilingAlignMode.cs Changed mode buttons order in the toolbar. 2014-01-09 13:09:43 +00:00
CurveLinedefsMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DragGeometryMode.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
DragLinedefsMode.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
DragSectorsMode.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
DragThingsMode.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
DragVerticesMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
DrawCurveMode.cs Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
DrawEllipseMode.cs Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
DrawGeometryMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
DrawRectangleMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
EditSelectionMode.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ErrorCheckMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FindReplaceMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FlatAlignMode.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
FloorAlignMode.cs Changed mode buttons order in the toolbar. 2014-01-09 13:09:43 +00:00
LinedefsMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
MakeSectorMode.cs Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00
SectorsMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
SnapVerticesMode.cs Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
ThingsMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00