UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/LinedefsMode.cs
MaxED 013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00

1346 lines
44 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.Tools;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Linedefs Mode",
SwitchAction = "linedefsmode", // Action name used to switch to this mode
ButtonImage = "LinesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class LinedefsMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Linedef highlighted;
private Association[] association = new Association[Linedef.NUM_ARGS];
private Association highlightasso = new Association();
// Interface
private bool editpressed;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
// This highlights a new item
protected void Highlight(Linedef l)
{
bool completeredraw = false;
LinedefActionInfo action = null;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
// Set highlight association
if(l != null)
highlightasso.Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.LinedefTag);
else
highlightasso.Set(new Vector2D(), 0, 0);
// New association highlights something?
if((l != null) && (l.Tag > 0)) completeredraw = true;
// Use the line tag to highlight sectors (Doom style)
if(General.Map.Config.LineTagIndicatesSectors)
{
if(l != null)
association[0].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.SectorTag);
else
association[0].Set(new Vector2D(), 0, 0);
}
else
{
if(l != null)
{
// Check if we can find the linedefs action
if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
action = General.Map.Config.LinedefActions[l.Action];
}
// Determine linedef associations
for(int i = 0; i < Linedef.NUM_ARGS; i++)
{
// Previous association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
// Make new association
if(action != null)
association[i].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Args[i], action.Args[i].Type);
else
association[i].Set(new Vector2D(), 0, 0);
// New association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
}
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
{
// Set new highlight and redraw completely
highlighted = l;
General.Interface.RedrawDisplay();
}
else
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Set new highlight
highlighted = l;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Done
renderer.Finish();
renderer.Present();
}
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowLinedefInfo(highlighted);
else
General.Interface.HideInfo();
}
//mxd
private void alignTextureToLine(bool alignFloors, bool alignToFrontSide) {
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection");
return;
}
//Create Undo
string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
General.Map.UndoRedo.CreateUndo("Align " + rest);
int counter = 0;
foreach(Linedef l in lines){
Sector s = null;
if(alignToFrontSide) {
if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
} else {
if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
}
if(s == null) continue;
counter++;
s.Fields.BeforeFieldsChange();
float sourceAngle = (float)Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
//update angle
UDMFTools.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0f);
//update offset
Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) {
}else{
offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
}
UDMFTools.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
UDMFTools.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
//update
s.UpdateNeeded = true;
s.UpdateCache();
}
General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
//update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
//mxd
private bool isInSelectionRect(Linedef l, List<Line2D> selectionOutline) {
if(BuilderPlug.Me.MarqueSelectTouching) {
bool selected = selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) || selectionrect.Contains(l.End.Position.x, l.End.Position.y);
//check intersections with outline
if(!selected) {
foreach(Line2D line in selectionOutline) {
if(Line2D.GetIntersection(l.Line, line))
return true;
}
}
return selected;
}
return selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) && selectionrect.Contains(l.End.Position.x, l.End.Position.y);
}
//mxd. Setup hints for current editing mode
protected override void SetupHints() {
string selectKey = Actions.Action.GetShortcutKeyDesc("builder_classicselect");
hints = new[]{ "Hold <b>" + Actions.Action.GetShortcutKeyDesc("builder_pan_view") + "</b> to pan the view",
"Press <b>" + selectKey + "</b> to select a linedef",
"Hold <b>" + selectKey + "</b> and drag to use rectangular selection",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_clearselection") + "</b> to clear selection",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_deleteitem") + "</b> to delete selected linedef(s)",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_classicedit") + "</b> to edit properties of current selection",
"Use <b>" + Actions.Action.GetShortcutKeyDesc("builder_griddec") + "</b> and <b>" + Actions.Action.GetShortcutKeyDesc("builder_gridinc") + "</b> to change grid size",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_drawlinesmode") + "</b> or <b>" + Actions.Action.GetShortcutKeyDesc("builder_insertitem") + "</b> to start drawing lines",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_flipsidedefs") + "</b> to flips the sidedefs on the selected linedefs around",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_selectsinglesided") + "</b> to keep only the single-sided lines in your selection selected",
"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_selectdoublesided") + "</b> to keep only the double-sided lines in your selection selected",
"Check <b>'Linedefs'</b> menu for additional actions"
};
}
//mxd
protected override void SetupMultiselectionHints() {
multiselectionHints = new[] { "Hold <b>Shift</b> to " + (BuilderPlug.Me.AdditiveSelect ? "disable" : "enable") + " additive selection",
"Hold <b>Ctrl</b> to enable subtractive selection",
"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one",
};
}
#endregion
#region ================== Events
public override void OnHelp()
{
General.ShowHelp("e_linedefs.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new LinedefsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
updateSelectionInfo(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// Not pasting anything?
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
if(!editmode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
if(!panning) //mxd
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed)
{
if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
}
renderer.PlotVerticesSet(General.Map.Map.Vertices);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
renderer.Finish();
}
// Render selection
if(renderer.StartOverlay(true))
{
if (!panning) { //mxd
for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
}
if(selecting) RenderMultiSelection();
renderer.Finish();
}
renderer.Present();
}
// Selection
protected override void OnSelectBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
//mxd
} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) {
General.Map.Map.ClearSelectedLinedefs();
General.Interface.RedrawDisplay();
}
//mxd
updateSelectionInfo();
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedLinedefsCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
if (drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
else
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Show line edit dialog
DialogResult result = General.Interface.ShowEditLinedefs(selected);
General.Map.Map.Update();
// When a single line was selected, deselect it now
if (selected.Count == 1) {
General.Map.Map.ClearSelectedLinedefs();
} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
foreach (Linedef l in selected) l.Selected = true;
}
// Update entire display
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
}
updateSelectionInfo(); //mxd
}
editpressed = false;
base.OnEditEnd();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
//mxd
if(selectpressed && !editpressed && !selecting) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
if(l != null) {
if(l != highlighted) {
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
l.Selected = true;
else if(General.Interface.CtrlState)
l.Selected = false;
else
l.Selected = !l.Selected;
highlighted = l;
updateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
} else if(highlighted != null) {
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
// Highlight if not the same
if(l != highlighted) Highlight(l);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin() {
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this linedef for dragging
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos));
}
}
}
//mxd. Check if any selected linedef is outside of map boundary
private bool canDrag() {
ICollection<Linedef> selectedlines = General.Map.Map.GetSelectedLinedefs(true);
int unaffectedCount = 0;
foreach(Linedef l in selectedlines) {
// Make sure the linedef is inside the map boundary
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary) {
l.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedlines.Count) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedlines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
List<Line2D> selectionOutline = new List<Line2D>() {
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
};
//mxd
switch(marqueSelectionMode) {
case MarqueSelectionMode.SELECT:
foreach(Linedef l in General.Map.Map.Linedefs)
l.Selected = isInSelectionRect(l, selectionOutline);
break;
case MarqueSelectionMode.ADD:
foreach(Linedef l in General.Map.Map.Linedefs)
l.Selected |= isInSelectionRect(l, selectionOutline);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Linedef l in General.Map.Map.Linedefs)
if(isInSelectionRect(l, selectionOutline)) l.Selected = false;
break;
default:
foreach(Linedef l in General.Map.Map.Linedefs)
if(!isInSelectionRect(l, selectionOutline)) l.Selected = false;
break;
}
//mxd
updateSelectionInfo();
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
return base.OnCopyBegin();
}
//mxd
protected override void updateSelectionInfo() {
if(General.Map.Map.SelectedLinedefsCount > 0)
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs") + " selected.");
else
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0)
sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null)
sel = new List<Linedef> {highlighted};
if(sel != null)
{
// Copy properties from first source linedef
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedLinedefProps != null)
{
// Determine target linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0)
sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null)
{
sel = new List<Linedef>();
sel.Add(highlighted);
}
if(sel != null)
{
// Apply properties to selection
General.Map.UndoRedo.CreateUndo("Paste linedef properties");
foreach(Linedef l in sel)
{
BuilderPlug.Me.CopiedLinedefProps.Apply(l);
l.UpdateCache();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted linedef properties.");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
}
}
// This keeps only the single-sided lines selected
[BeginAction("selectsinglesided")]
public void SelectSingleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front != null) && (ld.Back != null))
ld.Selected = false;
else
counter++;
}
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This keeps only the double-sided lines selected
[BeginAction("selectdoublesided")]
public void SelectDoubleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front == null) || (ld.Back == null))
ld.Selected = false;
else
counter++;
}
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertVertexAction()
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
if(mouseinside)
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
drawmode.DrawPointAt(v);
}
General.Editing.ChangeMode(drawmode);
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem() {
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) return;
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
} else {
General.Map.UndoRedo.CreateUndo("Delete linedef");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
}
// Dispose selected linedefs
foreach(Linedef ld in selected) ld.Dispose();
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Dissolve linedef");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef.");
}
//mxd. Find sectors, which will become invalid after linedefs removal.
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
foreach(Linedef l in selected) {
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
}
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected linedefs
foreach(Linedef ld in selected) {
//mxd. If there are different sectors on both sides, join them
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
ld.Dispose();
}
//mxd
General.Map.Map.EndAddRemove();
Tools.MergeInvalidSectors(toMerge);
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("splitlinedefs")]
public void SplitLinedefs()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Split linedef");
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
}
// Go for all linedefs to split
foreach(Linedef ld in selected)
{
Vertex splitvertex;
// Linedef highlighted?
if(ld == highlighted)
{
// Split at nearest position on the line
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
splitvertex = General.Map.Map.CreateVertex(nearestpos);
}
else
{
// Split in middle of line
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
}
if(splitvertex == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
// Snap to map format accuracy
splitvertex.SnapToAccuracy();
// Split the line
Linedef sld = ld.Split(splitvertex);
if(sld == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
}
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("curvelinesmode")]
public void CurveLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Go into curve linedefs mode
General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode()));
}
}
[BeginAction("fliplinedefs")]
public void FlipLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip linedef");
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
}
// Flip all selected linedefs
foreach(Linedef l in selected)
{
l.FlipVertices();
l.FlipSidedefs();
}
// Remove selection if only one was selected
if(selected.Count == 1)
{
foreach(Linedef ld in selected) ld.Selected = false;
selected.Clear();
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
[BeginAction("flipsidedefs")]
public void FlipSidedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " sidedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip sidedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped sidedefs.");
}
// Flip sidedefs in all selected linedefs
foreach(Linedef l in selected)
{
l.FlipSidedefs();
if(l.Front != null) l.Front.Sector.UpdateNeeded = true;
if(l.Back != null) l.Back.Sector.UpdateNeeded = true;
}
// Remove selection if only one was selected
if(selected.Count == 1)
{
foreach(Linedef ld in selected) ld.Selected = false;
selected.Clear();
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
//mxd. Make gradient brightness
[BeginAction("gradientbrightness")]
public void MakeGradientBrightness() {
if(!General.Map.UDMF) return;
// Need at least 3 selected linedefs
// The first and last are not modified
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
if(orderedselection.Count > 2) {
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
Linedef start = General.GetByIndex(orderedselection, 0);
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
const string lightKey = "light";
const string lightAbsKey = "lightabsolute";
float startbrightness = float.NaN;
float endbrightness = float.NaN;
//get total brightness of start sidedef(s)
if(start.Front != null) {
if(start.Front.Fields.GetValue(lightAbsKey, false)) {
startbrightness = start.Front.Fields.GetValue(lightKey, 0);
} else {
startbrightness = Math.Min(255, Math.Max(0, (float)start.Front.Sector.Brightness + start.Front.Fields.GetValue(lightKey, 0)));
}
}
if(start.Back != null) {
float b;
if(start.Back.Fields.GetValue(lightAbsKey, false)) {
b = start.Back.Fields.GetValue(lightKey, 0);
} else {
b = Math.Min(255, Math.Max(0, (float)start.Back.Sector.Brightness + start.Back.Fields.GetValue(lightKey, 0)));
}
startbrightness = (float.IsNaN(startbrightness) ? b : (startbrightness + b) / 2);
}
//get total brightness of end sidedef(s)
if(end.Front != null) {
if(end.Front.Fields.GetValue(lightAbsKey, false)) {
endbrightness = end.Front.Fields.GetValue(lightKey, 0);
} else {
endbrightness = Math.Min(255, Math.Max(0, (float)end.Front.Sector.Brightness + end.Front.Fields.GetValue(lightKey, 0)));
}
}
if(end.Back != null) {
float b;
if(end.Back.Fields.GetValue(lightAbsKey, false)) {
b = end.Back.Fields.GetValue(lightKey, 0);
} else {
b = Math.Min(255, Math.Max(0, (float)end.Back.Sector.Brightness + end.Back.Fields.GetValue(lightKey, 0)));
}
endbrightness = (float.IsNaN(endbrightness) ? b : (endbrightness + b) / 2);
}
float delta = endbrightness - startbrightness;
// Go for all sectors in between first and last
int index = 0;
foreach(Linedef l in orderedselection) {
float u = index / (float)(orderedselection.Count - 1);
float b = startbrightness + delta * u;
if(l.Front != null) {
l.Front.Fields.BeforeFieldsChange();
//absolute flag set?
if(l.Front.Fields.GetValue(lightAbsKey, false)) {
if(l.Front.Fields.ContainsKey(lightKey))
l.Front.Fields[lightKey].Value = (int)b;
else
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
} else {
if(l.Front.Fields.ContainsKey(lightKey))
l.Front.Fields[lightKey].Value = (int)b - l.Front.Sector.Brightness;
else
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Front.Sector.Brightness));
}
}
if(l.Back != null) {
l.Back.Fields.BeforeFieldsChange();
//absolute flag set?
if(l.Back.Fields.GetValue(lightAbsKey, false)) {
if(l.Back.Fields.ContainsKey(lightKey))
l.Back.Fields[lightKey].Value = (int)b;
else
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
} else {
if(l.Back.Fields.ContainsKey(lightKey))
l.Back.Fields[lightKey].Value = (int)b - l.Back.Sector.Brightness;
else
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Back.Sector.Brightness));
}
}
index++;
}
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
}
// Update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
[BeginAction("placethings")] //mxd
public void PlaceThings() {
// Make list of selected linedefs
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
List<Vector2D> positions = new List<Vector2D>();
if(lines.Count == 0) {
if (highlighted != null && !highlighted.IsDisposed) {
lines.Add(highlighted);
} else {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
}
// Make list of vertex positions
foreach(Linedef l in lines) {
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
}
if(positions.Count < 1) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
return;
}
placeThingsAtPositions(positions);
}
//mxd
[BeginAction("alignfloortofront")]
public void AlignFloorToFront() {
if(!General.Map.UDMF) return;
alignTextureToLine(true, true);
}
//mxd
[BeginAction("alignfloortoback")]
public void AlignFloorToBack() {
if(!General.Map.UDMF) return;
alignTextureToLine(true, false);
}
//mxd
[BeginAction("alignceilingtofront")]
public void AlignCeilingToFront() {
if(!General.Map.UDMF) return;
alignTextureToLine(false, true);
}
//mxd
[BeginAction("alignceilingtoback")]
public void AlignCeilingToBack() {
if(!General.Map.UDMF) return;
alignTextureToLine(false, false);
}
#endregion
}
}