mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
013865e27d
Reverted "Delete Item" action to the way it worked in DB2. Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB. Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted. Draw Settings panel: upper/lower texture overrides can now be used. Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection. Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged. Redesigned hints system. They are now shown in a side panel. Edit area auto-focusing is now disabled when script editor is open. Texture Browser form: no texture group was selected when opening the form in some cases. Fixed several strange/misleading text messages.
1346 lines
44 KiB
C#
1346 lines
44 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Linedefs Mode",
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SwitchAction = "linedefsmode", // Action name used to switch to this mode
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ButtonImage = "LinesMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class LinedefsMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Linedef highlighted;
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private Association[] association = new Association[Linedef.NUM_ARGS];
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private Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Methods
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// This highlights a new item
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protected void Highlight(Linedef l)
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{
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bool completeredraw = false;
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LinedefActionInfo action = null;
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// Often we can get away by simply undrawing the previous
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// highlight and drawing the new highlight. But if associations
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// are or were drawn we need to redraw the entire display.
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// Previous association highlights something?
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if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
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// Set highlight association
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if(l != null)
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highlightasso.Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.LinedefTag);
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else
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highlightasso.Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((l != null) && (l.Tag > 0)) completeredraw = true;
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// Use the line tag to highlight sectors (Doom style)
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if(General.Map.Config.LineTagIndicatesSectors)
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{
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if(l != null)
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association[0].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.SectorTag);
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else
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association[0].Set(new Vector2D(), 0, 0);
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}
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else
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{
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if(l != null)
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{
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// Check if we can find the linedefs action
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if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
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action = General.Map.Config.LinedefActions[l.Action];
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}
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// Determine linedef associations
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for(int i = 0; i < Linedef.NUM_ARGS; i++)
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{
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// Previous association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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// Make new association
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if(action != null)
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association[i].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Args[i], action.Args[i].Type);
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else
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association[i].Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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}
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}
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// If we're changing associations, then we
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// need to redraw the entire display
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if(completeredraw)
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{
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// Set new highlight and redraw completely
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highlighted = l;
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Set new highlight
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highlighted = l;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Done
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renderer.Finish();
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renderer.Present();
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}
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowLinedefInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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//mxd
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private void alignTextureToLine(bool alignFloors, bool alignToFrontSide) {
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection");
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return;
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}
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//Create Undo
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string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
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General.Map.UndoRedo.CreateUndo("Align " + rest);
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int counter = 0;
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foreach(Linedef l in lines){
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Sector s = null;
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if(alignToFrontSide) {
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if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
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} else {
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if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
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}
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if(s == null) continue;
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counter++;
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s.Fields.BeforeFieldsChange();
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float sourceAngle = (float)Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
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if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
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//update angle
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0f);
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//update offset
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Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
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ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
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(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) {
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}else{
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offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
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offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
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}
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
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//update
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s.UpdateNeeded = true;
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s.UpdateCache();
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}
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General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
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//update
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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General.Interface.RefreshInfo();
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General.Map.IsChanged = true;
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}
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//mxd
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private bool isInSelectionRect(Linedef l, List<Line2D> selectionOutline) {
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if(BuilderPlug.Me.MarqueSelectTouching) {
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bool selected = selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) || selectionrect.Contains(l.End.Position.x, l.End.Position.y);
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//check intersections with outline
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if(!selected) {
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foreach(Line2D line in selectionOutline) {
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if(Line2D.GetIntersection(l.Line, line))
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return true;
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}
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}
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return selected;
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}
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return selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) && selectionrect.Contains(l.End.Position.x, l.End.Position.y);
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}
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//mxd. Setup hints for current editing mode
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protected override void SetupHints() {
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string selectKey = Actions.Action.GetShortcutKeyDesc("builder_classicselect");
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hints = new[]{ "Hold <b>" + Actions.Action.GetShortcutKeyDesc("builder_pan_view") + "</b> to pan the view",
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"Press <b>" + selectKey + "</b> to select a linedef",
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"Hold <b>" + selectKey + "</b> and drag to use rectangular selection",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_clearselection") + "</b> to clear selection",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_deleteitem") + "</b> to delete selected linedef(s)",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("builder_classicedit") + "</b> to edit properties of current selection",
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"Use <b>" + Actions.Action.GetShortcutKeyDesc("builder_griddec") + "</b> and <b>" + Actions.Action.GetShortcutKeyDesc("builder_gridinc") + "</b> to change grid size",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_drawlinesmode") + "</b> or <b>" + Actions.Action.GetShortcutKeyDesc("builder_insertitem") + "</b> to start drawing lines",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_flipsidedefs") + "</b> to flips the sidedefs on the selected linedefs around",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_selectsinglesided") + "</b> to keep only the single-sided lines in your selection selected",
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"Press <b>" + Actions.Action.GetShortcutKeyDesc("buildermodes_selectdoublesided") + "</b> to keep only the double-sided lines in your selection selected",
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"Check <b>'Linedefs'</b> menu for additional actions"
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};
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}
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//mxd
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protected override void SetupMultiselectionHints() {
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multiselectionHints = new[] { "Hold <b>Shift</b> to " + (BuilderPlug.Me.AdditiveSelect ? "disable" : "enable") + " additive selection",
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"Hold <b>Ctrl</b> to enable subtractive selection",
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"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one",
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};
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_linedefs.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new LinedefsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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// Add toolbar buttons
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
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if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
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if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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updateSelectionInfo(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
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if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
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if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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if(!panning) //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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renderer.Finish();
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}
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// Render selection
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if(renderer.StartOverlay(true))
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{
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if (!panning) { //mxd
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for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
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if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
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}
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if(selecting) RenderMultiSelection();
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renderer.Finish();
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}
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renderer.Present();
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}
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// Selection
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protected override void OnSelectBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Redraw highlight to show selection
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not stopping from multiselection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Render highlighted item
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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renderer.Finish();
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renderer.Present();
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}
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//mxd
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} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) {
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General.Map.Map.ClearSelectedLinedefs();
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General.Interface.RedrawDisplay();
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}
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//mxd
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updateSelectionInfo();
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedLinedefsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedLinedefs();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
|
|
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
|
|
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
|
|
|
if (drawmode.DrawPointAt(v))
|
|
General.Editing.ChangeMode(drawmode);
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
|
|
}
|
|
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit pressed in this mode?
|
|
if(editpressed)
|
|
{
|
|
// Anything selected?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count > 0)
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
// Show line edit dialog
|
|
DialogResult result = General.Interface.ShowEditLinedefs(selected);
|
|
General.Map.Map.Update();
|
|
|
|
// When a single line was selected, deselect it now
|
|
if (selected.Count == 1) {
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
|
|
foreach (Linedef l in selected) l.Selected = true;
|
|
}
|
|
|
|
// Update entire display
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
updateSelectionInfo(); //mxd
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jass while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting) {
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
|
|
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
if(l != null) {
|
|
if(l != highlighted) {
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
l.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
l.Selected = false;
|
|
else
|
|
l.Selected = !l.Selected;
|
|
highlighted = l;
|
|
|
|
updateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
} else if(highlighted != null) {
|
|
highlighted = null;
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(l != highlighted) Highlight(l);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin() {
|
|
highlighted = null;
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this linedef for dragging
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
|
|
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected linedef is outside of map boundary
|
|
private bool canDrag() {
|
|
ICollection<Linedef> selectedlines = General.Map.Map.GetSelectedLinedefs(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Linedef l in selectedlines) {
|
|
// Make sure the linedef is inside the map boundary
|
|
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|
|
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|
|
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|
|
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary) {
|
|
|
|
l.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedlines.Count) {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedlines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
List<Line2D> selectionOutline = new List<Line2D>() {
|
|
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
|
|
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
|
|
};
|
|
|
|
//mxd
|
|
switch(marqueSelectionMode) {
|
|
case MarqueSelectionMode.SELECT:
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
l.Selected = isInSelectionRect(l, selectionOutline);
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
l.Selected |= isInSelectionRect(l, selectionOutline);
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
if(isInSelectionRect(l, selectionOutline)) l.Selected = false;
|
|
break;
|
|
|
|
default:
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
if(!isInSelectionRect(l, selectionOutline)) l.Selected = false;
|
|
break;
|
|
}
|
|
|
|
//mxd
|
|
updateSelectionInfo();
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
//mxd
|
|
protected override void updateSelectionInfo() {
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs") + " selected.");
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null)
|
|
sel = new List<Linedef> {highlighted};
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from first source linedef
|
|
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedLinedefProps != null)
|
|
{
|
|
// Determine target linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null)
|
|
{
|
|
sel = new List<Linedef>();
|
|
sel.Add(highlighted);
|
|
}
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
General.Map.UndoRedo.CreateUndo("Paste linedef properties");
|
|
foreach(Linedef l in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedLinedefProps.Apply(l);
|
|
l.UpdateCache();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted linedef properties.");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This keeps only the single-sided lines selected
|
|
[BeginAction("selectsinglesided")]
|
|
public void SelectSingleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front != null) && (ld.Back != null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This keeps only the double-sided lines selected
|
|
[BeginAction("selectdoublesided")]
|
|
public void SelectDoubleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front == null) || (ld.Back == null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public virtual void InsertVertexAction()
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
if(mouseinside)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
|
drawmode.DrawPointAt(v);
|
|
}
|
|
General.Editing.ChangeMode(drawmode);
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem() {
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
if(selected.Count == 0) return;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1) {
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
|
|
} else {
|
|
General.Map.UndoRedo.CreateUndo("Delete linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
|
|
}
|
|
|
|
// Dispose selected linedefs
|
|
foreach(Linedef ld in selected) ld.Dispose();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("dissolveitem", BaseAction = true)] //mxd
|
|
public void DissolveItem()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef.");
|
|
}
|
|
|
|
//mxd. Find sectors, which will become invalid after linedefs removal.
|
|
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
|
|
|
|
foreach(Linedef l in selected) {
|
|
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
|
|
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
|
|
|
|
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
|
|
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
|
|
}
|
|
|
|
General.Map.Map.BeginAddRemove(); //mxd
|
|
|
|
// Dispose selected linedefs
|
|
foreach(Linedef ld in selected) {
|
|
//mxd. If there are different sectors on both sides, join them
|
|
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
|
|
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
|
|
ld.Back.Sector.Join(ld.Front.Sector);
|
|
else
|
|
ld.Front.Sector.Join(ld.Back.Sector);
|
|
}
|
|
|
|
ld.Dispose();
|
|
}
|
|
|
|
//mxd
|
|
General.Map.Map.EndAddRemove();
|
|
Tools.MergeInvalidSectors(toMerge);
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("splitlinedefs")]
|
|
public void SplitLinedefs()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
|
}
|
|
|
|
// Go for all linedefs to split
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
Vertex splitvertex;
|
|
|
|
// Linedef highlighted?
|
|
if(ld == highlighted)
|
|
{
|
|
// Split at nearest position on the line
|
|
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
|
|
splitvertex = General.Map.Map.CreateVertex(nearestpos);
|
|
}
|
|
else
|
|
{
|
|
// Split in middle of line
|
|
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
|
|
}
|
|
|
|
if(splitvertex == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
splitvertex.SnapToAccuracy();
|
|
|
|
// Split the line
|
|
Linedef sld = ld.Split(splitvertex);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("curvelinesmode")]
|
|
public void CurveLinedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Go into curve linedefs mode
|
|
General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode()));
|
|
}
|
|
}
|
|
|
|
[BeginAction("fliplinedefs")]
|
|
public void FlipLinedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
|
|
}
|
|
|
|
// Flip all selected linedefs
|
|
foreach(Linedef l in selected)
|
|
{
|
|
l.FlipVertices();
|
|
l.FlipSidedefs();
|
|
}
|
|
|
|
// Remove selection if only one was selected
|
|
if(selected.Count == 1)
|
|
{
|
|
foreach(Linedef ld in selected) ld.Selected = false;
|
|
selected.Clear();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("flipsidedefs")]
|
|
public void FlipSidedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " sidedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip sidedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped sidedefs.");
|
|
}
|
|
|
|
// Flip sidedefs in all selected linedefs
|
|
foreach(Linedef l in selected)
|
|
{
|
|
l.FlipSidedefs();
|
|
if(l.Front != null) l.Front.Sector.UpdateNeeded = true;
|
|
if(l.Back != null) l.Back.Sector.UpdateNeeded = true;
|
|
}
|
|
|
|
// Remove selection if only one was selected
|
|
if(selected.Count == 1)
|
|
{
|
|
foreach(Linedef ld in selected) ld.Selected = false;
|
|
selected.Clear();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
//mxd. Make gradient brightness
|
|
[BeginAction("gradientbrightness")]
|
|
public void MakeGradientBrightness() {
|
|
if(!General.Map.UDMF) return;
|
|
|
|
// Need at least 3 selected linedefs
|
|
// The first and last are not modified
|
|
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(orderedselection.Count > 2) {
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
|
|
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
|
|
|
|
Linedef start = General.GetByIndex(orderedselection, 0);
|
|
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
|
|
|
|
const string lightKey = "light";
|
|
const string lightAbsKey = "lightabsolute";
|
|
float startbrightness = float.NaN;
|
|
float endbrightness = float.NaN;
|
|
|
|
//get total brightness of start sidedef(s)
|
|
if(start.Front != null) {
|
|
if(start.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
startbrightness = start.Front.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
startbrightness = Math.Min(255, Math.Max(0, (float)start.Front.Sector.Brightness + start.Front.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
}
|
|
|
|
if(start.Back != null) {
|
|
float b;
|
|
|
|
if(start.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
b = start.Back.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
b = Math.Min(255, Math.Max(0, (float)start.Back.Sector.Brightness + start.Back.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
|
|
startbrightness = (float.IsNaN(startbrightness) ? b : (startbrightness + b) / 2);
|
|
}
|
|
|
|
//get total brightness of end sidedef(s)
|
|
if(end.Front != null) {
|
|
if(end.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
endbrightness = end.Front.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
endbrightness = Math.Min(255, Math.Max(0, (float)end.Front.Sector.Brightness + end.Front.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
}
|
|
|
|
if(end.Back != null) {
|
|
float b;
|
|
|
|
if(end.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
b = end.Back.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
b = Math.Min(255, Math.Max(0, (float)end.Back.Sector.Brightness + end.Back.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
|
|
endbrightness = (float.IsNaN(endbrightness) ? b : (endbrightness + b) / 2);
|
|
}
|
|
|
|
float delta = endbrightness - startbrightness;
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Linedef l in orderedselection) {
|
|
float u = index / (float)(orderedselection.Count - 1);
|
|
float b = startbrightness + delta * u;
|
|
|
|
if(l.Front != null) {
|
|
l.Front.Fields.BeforeFieldsChange();
|
|
|
|
//absolute flag set?
|
|
if(l.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
if(l.Front.Fields.ContainsKey(lightKey))
|
|
l.Front.Fields[lightKey].Value = (int)b;
|
|
else
|
|
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
|
|
} else {
|
|
if(l.Front.Fields.ContainsKey(lightKey))
|
|
l.Front.Fields[lightKey].Value = (int)b - l.Front.Sector.Brightness;
|
|
else
|
|
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Front.Sector.Brightness));
|
|
}
|
|
}
|
|
|
|
if(l.Back != null) {
|
|
l.Back.Fields.BeforeFieldsChange();
|
|
|
|
//absolute flag set?
|
|
if(l.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
if(l.Back.Fields.ContainsKey(lightKey))
|
|
l.Back.Fields[lightKey].Value = (int)b;
|
|
else
|
|
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
|
|
} else {
|
|
if(l.Back.Fields.ContainsKey(lightKey))
|
|
l.Back.Fields[lightKey].Value = (int)b - l.Back.Sector.Brightness;
|
|
else
|
|
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Back.Sector.Brightness));
|
|
}
|
|
}
|
|
|
|
index++;
|
|
}
|
|
} else {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings() {
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
List<Vector2D> positions = new List<Vector2D>();
|
|
|
|
if(lines.Count == 0) {
|
|
if (highlighted != null && !highlighted.IsDisposed) {
|
|
lines.Add(highlighted);
|
|
} else {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make list of vertex positions
|
|
foreach(Linedef l in lines) {
|
|
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
|
|
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
|
|
}
|
|
|
|
if(positions.Count < 1) {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
|
|
return;
|
|
}
|
|
|
|
placeThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortofront")]
|
|
public void AlignFloorToFront() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(true, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortoback")]
|
|
public void AlignFloorToBack() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(true, false);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtofront")]
|
|
public void AlignCeilingToFront() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(false, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtoback")]
|
|
public void AlignCeilingToBack() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(false, false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|