UltimateZoneBuilder/Source/Core/IO/ClipboardStreamWriter.cs

322 lines
9.5 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Text;
using CodeImp.DoomBuilder.Map;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class ClipboardStreamWriter
{
#region ================== Constants
private const string UDMF_CONFIG_NAME = "UDMF.cfg";
#endregion
#region ================== Variables
private Configuration config;
#endregion
#region ================== Constructor / Disposer
public ClipboardStreamWriter()
{
// Make configurations
config = new Configuration();
// Find a resource named UDMF.cfg
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
// Now we add the linedef flags, activations and thing flags
// to this list, so that these don't show up in the custom
// fields list either. We use true as dummy value (it has no meaning)
// Add linedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
config.WriteSetting("managedfields.linedef." + flag.Key, true);
// Add linedef activations
foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
config.WriteSetting("managedfields.linedef." + activate.Key, true);
//mxd. Add sidedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
config.WriteSetting("managedfields.sidedef." + flag.Key, true);
//mxd. Add sector flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
config.WriteSetting("managedfields.sector." + flag.Key, true);
// Add thing flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
config.WriteSetting("managedfields.thing." + flag.Key, true);
// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
}
#endregion
#region ================== Writing
public void Write(MapSet map, Stream stream, bool longtexturenames)
{
Write(map.Vertices, map.Linedefs, map.Sidedefs, map.Sectors, map.Things, stream, longtexturenames);
}
public void Write(ICollection<Vertex> vertices, ICollection<Linedef> linedefs, ICollection<Sidedef> sidedefs,
ICollection<Sector> sectors, ICollection<Thing> things, Stream stream, bool longtexturenames)
{
// Create collections
Dictionary<Vertex, int> vertexids = new Dictionary<Vertex, int>();
Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef, int>();
Dictionary<Sector, int> sectorids = new Dictionary<Sector, int>();
// Index the elements in the data structures
foreach(Vertex v in vertices) vertexids.Add(v, vertexids.Count);
foreach(Sidedef sd in sidedefs) sidedefids.Add(sd, sidedefids.Count);
foreach(Sector s in sectors) sectorids.Add(s, sectorids.Count);
BinaryWriter writer = new BinaryWriter(stream);
// Write the data structures to stream
writer.Write(longtexturenames); //mxd
WriteVertices(vertices, writer);
WriteSectors(sectors, writer);
WriteSidedefs(sidedefs, writer, sectorids);
WriteLinedefs(linedefs, writer, sidedefids, vertexids);
WriteThings(things, writer);
writer.Flush();
}
private void WriteVertices(ICollection<Vertex> vertices, BinaryWriter writer)
{
writer.Write(vertices.Count);
foreach(Vertex v in vertices)
{
//write "static" properties
writer.Write(v.Position.x);
writer.Write(v.Position.y);
writer.Write(v.ZCeiling);
writer.Write(v.ZFloor);
// Write custom fields
AddCustomFields(v.Fields, "vertex", writer);
}
}
// This adds linedefs
private void WriteLinedefs(ICollection<Linedef> linedefs, BinaryWriter writer, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids)
{
writer.Write(linedefs.Count);
// Go for all linedefs
foreach(Linedef l in linedefs)
{
//write "static" properties
writer.Write(vertexids[l.Start]);
writer.Write(vertexids[l.End]);
//sidedefs
writer.Write((l.Front != null && sidedefids.ContainsKey(l.Front)) ? sidedefids[l.Front] : -1);
writer.Write((l.Back != null && sidedefids.ContainsKey(l.Back)) ? sidedefids[l.Back] : -1);
//action and args
writer.Write(l.Action);
for(int i = 0; i < l.Args.Length; i++) writer.Write(l.Args[i]);
//mxd. Tags
writer.Write(l.Tags.Count);
for(int i = 0; i < l.Tags.Count; i++) writer.Write(l.Tags[i]);
AddFlags(l.Flags, writer);
AddCustomFields(l.Fields, "linedef", writer);
}
}
// This adds sidedefs
private void WriteSidedefs(ICollection<Sidedef> sidedefs, BinaryWriter writer, IDictionary<Sector, int> sectorids)
{
writer.Write(sidedefs.Count);
// Go for all sidedefs
foreach(Sidedef s in sidedefs)
{
//write "static" properties
writer.Write(s.OffsetX);
writer.Write(s.OffsetY);
writer.Write(sectorids[s.Sector]);
//textures
writer.Write(s.HighTexture.Length);
writer.Write(s.HighTexture.ToCharArray());
writer.Write(s.MiddleTexture.Length);
writer.Write(s.MiddleTexture.ToCharArray());
writer.Write(s.LowTexture.Length);
writer.Write(s.LowTexture.ToCharArray());
AddFlags(s.Flags, writer);
AddCustomFields(s.Fields, "sidedef", writer);
}
}
// This adds sectors
private void WriteSectors(ICollection<Sector> sectors, BinaryWriter writer)
{
writer.Write(sectors.Count);
// Go for all sectors
foreach(Sector s in sectors)
{
//write "static" properties
writer.Write(s.Effect);
writer.Write(s.FloorHeight);
writer.Write(s.CeilHeight);
writer.Write(s.Brightness);
//mxd. Tags
writer.Write(s.Tags.Count);
for(int i = 0; i < s.Tags.Count; i++) writer.Write(s.Tags[i]);
//textures
writer.Write(s.FloorTexture.Length);
writer.Write(s.FloorTexture.ToCharArray());
writer.Write(s.CeilTexture.Length);
writer.Write(s.CeilTexture.ToCharArray());
//mxd. Slopes
writer.Write(s.FloorSlopeOffset);
writer.Write(s.FloorSlope.x);
writer.Write(s.FloorSlope.y);
writer.Write(s.FloorSlope.z);
writer.Write(s.CeilSlopeOffset);
writer.Write(s.CeilSlope.x);
writer.Write(s.CeilSlope.y);
writer.Write(s.CeilSlope.z);
AddFlags(s.Flags, writer);
AddCustomFields(s.Fields, "sector", writer);
}
}
// This adds things
private void WriteThings(ICollection<Thing> things, BinaryWriter writer)
{
writer.Write(things.Count);
// Go for all things
foreach(Thing t in things)
{
//write "static" properties
writer.Write(t.Tag);
writer.Write(t.Position.x);
writer.Write(t.Position.y);
writer.Write(t.Position.z);
writer.Write(t.AngleDoom);
writer.Write(t.Pitch); //mxd
writer.Write(t.Roll); //mxd
writer.Write(t.ScaleX); //mxd
writer.Write(t.ScaleY); //mxd
writer.Write(t.Type);
writer.Write(t.Action);
for(int i = 0; i < t.Args.Length; i++) writer.Write(t.Args[i]);
AddFlags(t.Flags, writer);
AddCustomFields(t.Fields, "thing", writer);
}
}
private void AddCustomFields(UniFields elementFields, string elementname, BinaryWriter writer)
{
Dictionary<string, UniValue> fields = new Dictionary<string, UniValue>(StringComparer.Ordinal);
foreach(KeyValuePair<string, UniValue> f in elementFields)
{
if(config.SettingExists("managedfields." + elementname + "." + f.Key)) continue;
fields.Add(f.Key, f.Value);
}
writer.Write(fields.Count);
foreach(KeyValuePair<string, UniValue> f in fields)
{
writer.Write(f.Key.Length);
writer.Write(f.Key.ToCharArray());
writer.Write(f.Value.Type);
if(f.Value.Value is bool)
{
writer.Write((int)UniversalType.Boolean);
writer.Write((bool)f.Value.Value);
}
else if(f.Value.Value is float)
{
writer.Write((int)UniversalType.Float);
writer.Write((float)f.Value.Value);
}
else if(f.Value.Value.GetType().IsPrimitive)
{
writer.Write((int)UniversalType.Integer);
writer.Write((int)f.Value.Value);
}
else if(f.Value.Value is string)
{
writer.Write((int)UniversalType.String);
string s = (string)f.Value.Value;
writer.Write(s.Length);
writer.Write(s.ToCharArray());
}
else //WOLOLO! ERRORS!
{
General.ErrorLogger.Add(ErrorType.Error, "Unable to copy Universal Field '" + f.Key + "' to clipboard: unknown value type '" + f.Value.Type + "'!");
}
}
}
private static void AddFlags(Dictionary<string, bool> elementFlags, BinaryWriter writer)
{
List<string> flags = new List<string>();
foreach(KeyValuePair<string, bool> f in elementFlags)
{
if(!f.Value) continue;
flags.Add(f.Key);
}
writer.Write(flags.Count);
foreach(string s in flags)
{
writer.Write(s.Length);
writer.Write(s.ToCharArray());
}
}
#endregion
}
}