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a88daa097d
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
174 lines
3.5 KiB
INI
174 lines
3.5 KiB
INI
// ***********************************************************
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// * *
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// * These values are common for DiD and UDMF EDGE-Classic *
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// * *
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// ***********************************************************
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common
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{
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// Some common settings
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include("Common.cfg");
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// Default testing parameters
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include("Test_params.cfg", "modern");
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// Generalized actions
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generalizedsectors = true;
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generalizedlinedefs = true;
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//mxd. Maximum safe map size check (0 means skip check)
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safeboundary = 0;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Enables multiple tags on sectors
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sectormultitag = false;
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//mxd. Sidedefs compression
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// ioanch FIXME: what does this do? I made it false
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sidedefcompressionignoresaction = false;
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// Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but
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// this tells plugins that the game supports 3D floors)
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effect3dfloorsupport = true;
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//mxd. Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
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SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
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SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
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}
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// No DECORATE support in EDGE ;)
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decorategames = "";
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//The default script compiler to use
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defaultscriptcompiler = "";
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// Default nodebuilder configurations
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defaultsavecompiler = "";
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defaulttestcompiler = "";
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nodebuildersave = "";
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nodebuildertest = "";
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damagetypes = "";
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internalsoundnames = "";
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Doom_texturesets.cfg");
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}
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// Texture sources
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textures
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{
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include("Doom_misc.cfg", "textures");
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include("EdgeC_misc.cfg", "textures");
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}
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//mxd. HiRes sources
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hires
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{
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include("EdgeC_misc.cfg", "hires");
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}
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// Patch sources
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patches
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{
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include("Doom_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Doom_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Doom_misc.cfg", "flats");
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}
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// Colormap sources
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colormaps
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{
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include("Boom_misc.cfg", "colormaps");
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}
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compatibility
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{
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fixnegativepatchoffsets = true;
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fixmaskedpatchoffsets = true;
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}
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// GENERALIZED LINEDEF TYPES
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gen_linedeftypes
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{
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include("Boom_generalized.cfg", "gen_linedeftypes");
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}
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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include("Boom_generalized.cfg", "gen_sectortypes");
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}
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// Door making
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makedoortrack = "DOORTRAK";
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makedoordoor = "BIGDOOR2";
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makedoorceil = "FLAT20";
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makedooraction = 1; // See linedeftypes
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("Doom_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Doom_sectors.cfg");
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include("EdgeC_sectors.cfg");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Doom_linedefs.cfg");
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include("Boom_linedefs.cfg");
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include("EdgeC_linedefs.cfg");
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}
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thingtypes
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{
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// Basic game actors
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include("Doom_things.cfg");
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include("Doom2_things.cfg");
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include("Boom_things.cfg");
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include("EdgeC_things.cfg");
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}
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// Dehacked data
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dehacked
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{
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include("Dehacked_Doom.cfg");
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}
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}
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