UltimateZoneBuilder/Build/Configurations/Includes/EdgeC_common.cfg

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// ***********************************************************
// * *
// * These values are common for DiD and UDMF EDGE-Classic *
// * *
// ***********************************************************
common
{
// Some common settings
include("Common.cfg");
// Default testing parameters
include("Test_params.cfg", "modern");
// Generalized actions
generalizedsectors = true;
generalizedlinedefs = true;
//mxd. Maximum safe map size check (0 means skip check)
safeboundary = 0;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Enables multiple tags on sectors
sectormultitag = false;
//mxd. Sidedefs compression
// ioanch FIXME: what does this do? I made it false
sidedefcompressionignoresaction = false;
// Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but
// this tells plugins that the game supports 3D floors)
effect3dfloorsupport = true;
//mxd. Sky textures for vanilla maps
defaultskytextures
{
SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
}
// Default lump name for new map
defaultlumpname = "MAP01";
// No DECORATE support in EDGE ;)
decorategames = "";
//The default script compiler to use
defaultscriptcompiler = "";
// Default nodebuilder configurations
defaultsavecompiler = "";
defaulttestcompiler = "";
nodebuildersave = "";
nodebuildertest = "";
damagetypes = "";
internalsoundnames = "";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("EdgeC_misc.cfg", "textures");
}
//mxd. HiRes sources
hires
{
include("EdgeC_misc.cfg", "hires");
}
// Patch sources
patches
{
include("Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Boom_misc.cfg", "colormaps");
}
compatibility
{
fixnegativepatchoffsets = true;
fixmaskedpatchoffsets = true;
}
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
{
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// GENERALIZED SECTOR TYPES
gen_sectortypes
{
include("Boom_generalized.cfg", "gen_sectortypes");
}
// Door making
makedoortrack = "DOORTRAK";
makedoordoor = "BIGDOOR2";
makedoorceil = "FLAT20";
makedooraction = 1; // See linedeftypes
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Doom_sectors.cfg");
include("EdgeC_sectors.cfg");
}
// LINEDEF TYPES
linedeftypes
{
include("Doom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("EdgeC_linedefs.cfg");
}
thingtypes
{
// Basic game actors
include("Doom_things.cfg");
include("Doom2_things.cfg");
include("Boom_things.cfg");
include("EdgeC_things.cfg");
}
// Dehacked data
dehacked
{
include("Dehacked_Doom.cfg");
}
}