UltimateZoneBuilder/Build/Configurations/ZDoom_StrifeHexen.cfg

264 lines
6.7 KiB
INI

/*************************************************************\
Doom Builder Game Configuration for (Hexen format)
\*************************************************************/
// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "ZDoom (Strife in Hexen format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// The format interface handles the map data format
formatinterface = "HexenMapSetIO";
// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_normal";
defaulttestcompiler = "zdbsp_fast";
// Decorate actors to include depending on actor game property
decorategames = "strife";
// Skill levels
skills
{
include("Includes\\Strife_misc.cfg", "skills");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 12; // See linedeftypes
makedooractivate = 1024; // See linedefactivations
makedoorflags { 512; } // see linedefflags
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 150;
makedoorarg3 = 0;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;
generalizedsectors = true;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// Some common settings
include("Includes\\Common.cfg");
// Default flags for first new thing
defaultthingflags
{
include("Includes\\Strife_misc.cfg", "defaultthingflags");
}
// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
include("Includes\\ZDoom_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 2;
ENDMAP = 2;
EXTENDED = 2;
BEHAVIOR = 3;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
MAP41 = 2;
}
maplumpnames
{
include("Includes\\Doom_misc.cfg", "doommaplumpnames");
include("Includes\\ZDoom_misc.cfg", "hexenmaplumpnames");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Includes\\Doom_misc.cfg", "sectorbrightness");
}
// Generalized sector types
gen_sectortypes
{
include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes");
}
// SECTOR TYPES
sectortypes
{
include("Includes\\ZDoom_sectors.cfg", "doom");
include("Includes\\ZDoom_sectors.cfg", "hexen");
}
// LINEDEF FLAGS
linedefflags
{
include("Includes\\Doom_misc.cfg", "linedefflags");
include("Includes\\Hexen_misc.cfg", "linedefflags");
include("Includes\\ZDoom_misc.cfg", "linedefflags");
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
linedefactivationsfilter = 7168;
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
include("Includes\\Hexen_misc.cfg", "linedefactivations");
include("Includes\\ZDoom_misc.cfg", "linedefactivations");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Includes\\Doom_misc.cfg", "linedefflagstranslation");
include("Includes\\Hexen_misc.cfg", "linedefflagstranslation");
include("Includes\\ZDoom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Includes\\Hexen_linedefs.cfg");
include("Includes\\ZDoom_linedefs.cfg", "hexen");
}
// THING FLAGS
thingflags
{
include("Includes\\Doom_misc.cfg", "thingflags");
include("Includes\\Hexen_misc.cfg", "thingflags");
include("Includes\\ZDoom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Includes\\Doom_misc.cfg", "thingflagstranslation");
include("Includes\\Hexen_misc.cfg", "thingflagstranslation");
include("Includes\\ZDoom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Includes\\Hexen_misc.cfg", "thingflagsmasks");
// THING TYPES
// Color numbers are the basic colors
// Arrow indicates if the things will have an arrow to indicate direction
// Sort: 0 = List as in configuration, 1 = List alphabetically
// Blocking: 0 = No, 1 = Completely, 2 = True-Height
// Error:
// 0 = Dont check for errors
// 1 = Must be inside map (default)
// 2 = Must be inside map and may not collide
thingtypes
{
include("Includes\\Strife_things.cfg");
include("Includes\\ZDoom_things.cfg", "hexen");
include("Includes\\ZDoom_things.cfg", "zdoom");
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
include("Includes\\Doom_misc.cfg", "enums");
include("Includes\\ZDoom_misc.cfg", "enums");
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Includes\\Strife_misc.cfg", "thingsfilters");
}