UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED f596b88376 Proper labels are now displayed for generalized sector effects.
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
2014-09-04 12:34:26 +00:00
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ClassicModes Proper labels are now displayed for generalized sector effects. 2014-09-04 12:34:26 +00:00
ErrorChecks Map Analysis Mode: made several error descriptions more... descriptive. 2014-08-11 10:30:52 +00:00
FindReplace Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes. 2014-04-07 08:48:02 +00:00
General Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
Interface Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
IO A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Properties Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
Resources Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
VisualModes Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
BuilderModes.csproj Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00