UltimateZoneBuilder/Source/Core/Data/Scripting/ModeldefScriptHandler.cs
2017-01-15 00:35:40 +02:00

41 lines
1.2 KiB
C#
Executable file

#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.ZDoom.Scripting;
#endregion
namespace CodeImp.DoomBuilder.Data.Scripting
{
[ScriptHandler(ScriptType.MODELDEF)]
internal class ModeldefScriptHandler : ScriptHandler
{
#region ================== Methods
//TODO: Remove ScriptDocumentTab from here
public override List<CompilerError> UpdateFunctionBarItems(ScriptDocumentTab tab, MemoryStream stream, ComboBox target)
{
List<CompilerError> result = new List<CompilerError>();
if(stream == null) return result;
target.Items.Clear();
ModeldefParserSE parser = new ModeldefParserSE();
TextResourceData data = new TextResourceData(stream, new DataLocation(), "MODELDEF");
if(parser.Parse(data, false))
target.Items.AddRange(parser.Models.ToArray());
if(parser.HasError)
result.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
return result;
}
#endregion
}
}