UltimateZoneBuilder/Source/Core/Data
2023-08-02 20:39:28 +02:00
..
Scripting Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorMap.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ColormapImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataLocationList.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataManager.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
DataReader.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
DirectoryReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
FlatImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
HiResImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ImageData.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
PK3Reader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
PK3StructuredReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Playpal.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ResourceImage.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
SpriteImage.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
TextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TexturePatch.cs Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
TEXTURESImage.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
WADReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00