UltimateZoneBuilder/Source/Core/ZDoom
2020-04-11 18:46:45 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
DecorateActorStructure.cs Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs ZScript: added #region support 2017-01-21 05:05:56 +02:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal' 2020-01-25 23:28:27 +02:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
ModeldefParser.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ModeldefStructure.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
PatchStructure.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs Added support for helper messages in version/deprecated modifier in ZScript 2020-03-19 20:14:57 +01:00
ZScriptParser.cs Self-inheritance of ZScript classes is now considered an error and not a warning 2020-03-14 15:46:00 +01:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Fixed token position for named tokens 2020-01-02 01:51:54 +02:00