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Scripting
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
DecorateActorStructure.cs
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Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
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2020-01-25 23:28:27 +02:00 |
LockDefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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2019-04-14 18:24:37 +02:00 |
ModeldefParser.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
ModeldefStructure.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
PatchStructure.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
ReverbsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
ZScriptActorStructure.cs
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Added support for helper messages in version/deprecated modifier in ZScript
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2020-03-19 20:14:57 +01:00 |
ZScriptParser.cs
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Self-inheritance of ZScript classes is now considered an error and not a warning
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2020-03-14 15:46:00 +01:00 |
ZScriptStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
ZScriptTokenizer.cs
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |