mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list. |
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.. | ||
ColorCollection.cs | ||
ColorSetting.cs | ||
CommentType.cs | ||
D3DDevice.cs | ||
D3DShader.cs | ||
Display2DShader.cs | ||
FlatQuad.cs | ||
FlatVertex.cs | ||
ID3DResource.cs | ||
IRenderer2D.cs | ||
IRenderer3D.cs | ||
PixelColor.cs | ||
PixelColorBlock.cs | ||
Plotter.cs | ||
Presentation.cs | ||
Renderer.cs | ||
Renderer2D.cs | ||
Renderer3D.cs | ||
RenderLayers.cs | ||
RenderPasses.cs | ||
ShaderManager.cs | ||
SurfaceBufferSet.cs | ||
SurfaceEntry.cs | ||
SurfaceEntryCollection.cs | ||
SurfaceManager.cs | ||
SurfaceUpdate.cs | ||
TextAlignment.cs | ||
TextFont.cs | ||
TextLabel.cs | ||
Things2DShader.cs | ||
ViewMode.cs | ||
World3DShader.cs | ||
WorldVertex.cs |