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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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63 lines
No EOL
1.8 KiB
INI
Executable file
63 lines
No EOL
1.8 KiB
INI
Executable file
/*************************************************************\
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Doom Builder 2 Game Configuration for Eternity on UDMF
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Eternity: Doom 2 (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "eternity";
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// STANDARD ETERNITY SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\Eternity_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\Eternity_common.cfg", "mapformat_udmf");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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//mxd. No DECORATE support in Eternity
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decorategames = "";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Eternity_misc.cfg", "thingsfilters_udmf");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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include("Includes\\Eternity_things.cfg");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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include("Includes\\Eternity_misc.cfg", "enums");
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}
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// Dehacked data
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dehacked
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{
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include("Includes\\Dehacked_Doom.cfg");
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} |