UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelDefEntry.cs

38 lines
1 KiB
C#

using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.GZBuilder.MD3;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal sealed class ModeldefEntry
{
internal string ClassName;
internal List<string> ModelNames;
internal List<string> TextureNames;
internal GZModel Model;
internal Vector3 Scale;
internal float zOffset;
internal float AngleOffset; //in radians
internal float PitchOffset; //in radians
internal float RollOffset; //in radians
internal ModeldefEntry() {
ModelNames = new List<string>();
TextureNames = new List<string>();
}
internal void Dispose() {
if (Model != null) {
foreach (Mesh mesh in Model.Meshes)
mesh.Dispose();
foreach (Texture t in Model.Textures)
t.Dispose();
}
}
}
}