A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2014-01-17 07:55:15 +00:00
Build Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Visual mode, "Select" action with "With the same texture" modifier: sidedefs are no longer selected when matching part has zero height. 2014-01-17 07:55:15 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00