UltimateZoneBuilder/Source/Core/IO/DoomPictureReader.cs
MaxED bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00

272 lines
6.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal unsafe class DoomPictureReader : IImageReader
{
#region ================== Variables
// Palette to use
private Playpal palette;
public uint ImageType { get; private set; } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomPictureReader(Playpal palette)
{
// Initialize
this.palette = palette;
ImageType = DevilImageType.IL_TYPE_UNKNOWN; //mxd
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This validates the data as doom picture
public bool Validate(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
int width, height;
int datalength;
int columnaddr;
// Initialize
datalength = (int)stream.Length - (int)stream.Position;
// Need at least 4 bytes
if(datalength < 4) return false;
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
reader.ReadInt16();
reader.ReadInt16();
// Valid width and height?
if((width <= 0) || (height <= 0)) return false;
// Go for all columns
for(int x = 0; x < width; x++)
{
// Get column address
columnaddr = reader.ReadInt32();
// Check if address is outside valid range
if((columnaddr < (8 + width * 4)) || (columnaddr >= datalength)) return false;
}
// Return success
return true;
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream)
{
int x, y;
return ReadAsBitmap(stream, out x, out y);
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
BitmapData bitmapdata;
PixelColorBlock pixeldata;
PixelColor* targetdata;
int width, height;
Bitmap bmp;
// Read pixel data
pixeldata = ReadAsPixelData(stream, out width, out height, out offsetx, out offsety);
if(pixeldata != null)
{
// Create bitmap and lock pixels
try
{
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
// Copy the pixels
General.CopyMemory(targetdata, pixeldata.Pointer, (uint)(width * height * sizeof(PixelColor)));
// Done
bmp.UnlockBits(bitmapdata);
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom picture data. " + e.GetType().Name + ": " + e.Message);
return null;
}
}
else
{
// Failed loading picture
bmp = null;
}
// Return result
return bmp;
}
// This draws the picture to the given pixel color data
// Throws exception on failure
public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
{
PixelColorBlock pixeldata;
int width, height, ox, oy, tx, ty;
// Read pixel data
pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy);
if(pixeldata != null)
{
// Go for all source pixels
// We don't care about the original image offset, so reuse ox/oy
for(ox = 0; ox < width; ox++)
{
for(oy = 0; oy < height; oy++)
{
// Copy this pixel?
if(pixeldata.Pointer[oy * width + ox].a > 0.5f)
{
// Calculate target pixel and copy when within bounds
tx = x + ox;
ty = y + oy;
if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
target[ty * targetwidth + tx] = pixeldata.Pointer[oy * width + ox];
}
}
}
}
}
// This creates pixel color data from the given data
// Returns null on failure
private PixelColorBlock ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety)
{
BinaryReader reader = new BinaryReader(stream);
PixelColorBlock pixeldata = null;
int y, read_y, count, p;
int[] columns;
int dataoffset;
// Initialize
width = 0;
height = 0;
offsetx = 0;
offsety = 0;
dataoffset = (int)stream.Position;
// Need at least 4 bytes
if((stream.Length - stream.Position) < 4) return null;
#if !DEBUG
try
{
#endif
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
offsetx = reader.ReadInt16();
offsety = reader.ReadInt16();
// Valid width and height?
if((width <= 0) || (height <= 0)) return null;
// Read the column addresses
columns = new int[width];
for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32();
// Allocate memory
pixeldata = new PixelColorBlock(width, height);
pixeldata.Clear();
// Go for all columns
for(int x = 0; x < width; x++)
{
// Seek to column start
stream.Seek(dataoffset + columns[x], SeekOrigin.Begin);
// Read first post start
y = reader.ReadByte();
read_y = y;
// Continue while not end of column reached
while(read_y < 255)
{
// Read number of pixels in post
count = reader.ReadByte();
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Draw post
for(int yo = 0; yo < count; yo++)
{
// Read pixel color index
p = reader.ReadByte();
// Draw pixel
pixeldata.Pointer[(y + yo) * width + x] = palette[p];
}
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Read next post start
read_y = reader.ReadByte();
if(read_y < y || (height > 255 && read_y == y)) y += read_y; else y = read_y; //mxd. Fix for tall patches higher than 508 pixels
}
}
// Return pointer
return pixeldata;
#if !DEBUG
}
catch(Exception)
{
// Return nothing
return null;
}
#endif
}
#endregion
}
}