UltimateZoneBuilder/Source/Core
2024-02-03 15:10:56 +01:00
..
Actions Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Compilers Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
Config Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
Controls UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004 2024-01-11 16:07:02 +01:00
Data Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
General Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934 2024-01-13 20:20:30 +01:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
IO Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Map Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987 2024-01-12 15:56:50 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 2024-01-11 17:45:31 +01:00
Resources Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Types UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly 2023-10-14 15:16:29 +02:00
VisualModes Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Windows Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934 2024-01-13 20:20:30 +01:00
ZDoom SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017 2024-02-03 15:10:56 +01:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Fixed BCS compiler error reporting 2024-01-28 02:16:42 +02:00
BuilderMono.csproj Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00