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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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141 lines
4.1 KiB
C#
Executable file
141 lines
4.1 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class PK3FileImage : ImageData
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{
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#region ================== Variables
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private readonly PK3Reader datareader;
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private readonly int probableformat;
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private bool isBadForLongTextureNames = false;
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// [ZZ]
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public bool IsBadForLongTextureNames { get { return isBadForLongTextureNames; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal PK3FileImage(PK3Reader datareader, string filepathname, bool asflat)
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{
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// Initialize
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this.datareader = datareader;
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texturenamespace = TextureNamespace.FLAT;
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if(asflat)
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{
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probableformat = ImageDataFormat.DOOMFLAT;
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this.scale.x = General.Map.Config.DefaultFlatScale;
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this.scale.y = General.Map.Config.DefaultFlatScale;
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}
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else
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{
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probableformat = ImageDataFormat.DOOMPICTURE;
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this.scale.x = General.Map.Config.DefaultTextureScale;
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this.scale.y = General.Map.Config.DefaultTextureScale;
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}
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SetName(filepathname);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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//mxd: filepathname is relative path to the image ("Textures\sometexture.png")
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protected override void SetName(string filepathname)
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{
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SetName(filepathname, General.Map.Config.UseLongTextureNames);
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}
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private void SetName(string filepathname, bool longtexturenames)
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{
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if (!longtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(filepathname)))
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{
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this.name = Path.GetFileNameWithoutExtension(filepathname.ToUpperInvariant());
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if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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this.displayname = this.name;
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this.shortname = this.name;
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this.hasLongName = false;
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}
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else
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{
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this.name = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.displayname = Path.GetFileNameWithoutExtension(name);
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this.shortname = this.displayname.ToUpperInvariant();
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if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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this.hasLongName = true;
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}
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this.longname = Lump.MakeLongName(this.name);
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this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.filepathname = filepathname;
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ComputeNamesWidth(); // biwa
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}
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// This loads the image
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protected override LocalLoadResult LocalLoadImage()
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{
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// Load file data
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Bitmap bitmap = null;
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string error = null;
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MemoryStream filedata = datareader.LoadFile(filepathname); //mxd
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isBadForLongTextureNames = false;
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if (filedata != null)
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{
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// Get a reader for the data
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bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette);
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// Not loaded?
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if(bitmap == null)
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{
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error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\"";
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}
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filedata.Dispose();
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}
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return new LocalLoadResult(bitmap, error);
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}
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#endregion
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}
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}
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