UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2020-05-16 10:40:24 +02:00
..
BaseVisualGeometrySector.cs When auto-aligning textures on floors/ceilings they can be scaled independently on slope type 2020-04-04 18:03:40 +02:00
BaseVisualGeometrySidedef.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
BaseVisualMode.cs Removed DebugConsole functionality in non-debug builds 2020-04-26 00:58:42 +02:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualThing.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
Effect3DFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectLineSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingVertexSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
SectorData.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePlane.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
VisualFloor.cs Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
VisualFogBoundary.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualLower.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddle3D.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddleBack.cs Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
VisualMiddleDouble.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddleSingle.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
VisualUpper.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00