UltimateZoneBuilder/Source/Plugins/NodesViewer
MaxED 613e51ce41 Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
Internal: removed some unrelated stuff from NodesViewer.csproj.
2014-11-11 11:47:10 +00:00
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Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Moving to new SVN... 2013-03-18 13:52:27 +00:00
BuilderPlug.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Node.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
NodesForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
NodesForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
NodesForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
NodesViewer.csproj Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
NodesViewerMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Seg.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Split.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Subsector.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00