mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
a130311f8d
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
180 lines
5.5 KiB
C#
180 lines
5.5 KiB
C#
//Downloaded from
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//Visual C# Kicks - http://vckicks.110mb.com
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//The Code Project - http://www.codeproject.com
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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public partial class AngleControl : UserControl
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{
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private int angle;
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private Rectangle drawRegion;
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private Point origin;
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public AngleControl()
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{
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InitializeComponent();
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this.DoubleBuffered = true;
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}
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private void AngleSelector_Load(object sender, EventArgs e)
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{
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setDrawRegion();
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}
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private void AngleSelector_SizeChanged(object sender, EventArgs e)
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{
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this.Height = this.Width; //Keep it a square
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setDrawRegion();
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}
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private void setDrawRegion()
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{
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drawRegion = new Rectangle(0, 0, this.Width, this.Height);
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drawRegion.X += 2;
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drawRegion.Y += 2;
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drawRegion.Width -= 4;
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drawRegion.Height -= 4;
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int offset = 2;
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origin = new Point(drawRegion.Width / 2 + offset, drawRegion.Height / 2 + offset);
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this.Refresh();
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}
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public int Angle
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{
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get { return angle; }
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set
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{
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angle = value;
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this.Refresh();
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}
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}
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public delegate void AngleChangedDelegate();
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public event AngleChangedDelegate AngleChanged;
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private PointF DegreesToXY(float degrees, float radius, Point origin)
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{
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PointF xy = new PointF();
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double radians = degrees * Math.PI / 180.0;
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xy.X = (float)Math.Cos(radians) * radius + origin.X;
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xy.Y = (float)Math.Sin(-radians) * radius + origin.Y;
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return xy;
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}
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private float XYToDegrees(Point xy, Point origin)
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{
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double angle = 0.0;
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if (xy.Y < origin.Y)
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{
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if (xy.X > origin.X)
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{
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angle = (double)(xy.X - origin.X) / (double)(origin.Y - xy.Y);
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angle = Math.Atan(angle);
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angle = 90.0 - angle * 180.0 / Math.PI;
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}
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else if (xy.X < origin.X)
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{
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angle = (double)(origin.X - xy.X) / (double)(origin.Y - xy.Y);
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angle = Math.Atan(-angle);
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angle = 90.0 - angle * 180.0 / Math.PI;
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}
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}
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else if (xy.Y > origin.Y)
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{
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if (xy.X > origin.X)
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{
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angle = (double)(xy.X - origin.X) / (double)(xy.Y - origin.Y);
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angle = Math.Atan(-angle);
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angle = 270.0 - angle * 180.0 / Math.PI;
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}
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else if (xy.X < origin.X)
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{
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angle = (double)(origin.X - xy.X) / (double)(xy.Y - origin.Y);
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angle = Math.Atan(angle);
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angle = 270.0 - angle * 180.0 / Math.PI;
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}
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}
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if (angle > 180) angle -= 360; //Optional. Keeps values between -180 and 180
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return (float)angle;
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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Graphics g = e.Graphics;
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Pen outline = new Pen(Color.FromArgb(86, 103, 141), 2.0f);
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SolidBrush fill = new SolidBrush(Color.FromArgb(90, 255, 255, 255));
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PointF anglePoint = DegreesToXY(angle, origin.X - 2, origin);
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Rectangle originSquare = new Rectangle(origin.X - 1, origin.Y - 1, 3, 3);
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//Draw
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.DrawEllipse(outline, drawRegion);
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g.FillEllipse(fill, drawRegion);
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g.DrawLine(Pens.Black, origin, anglePoint);
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g.SmoothingMode = SmoothingMode.HighSpeed; //Make the square edges sharp
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g.FillRectangle(Brushes.Black, originSquare);
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fill.Dispose();
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outline.Dispose();
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base.OnPaint(e);
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}
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private void AngleSelector_MouseDown(object sender, MouseEventArgs e)
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{
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int thisAngle = findNearestAngle(new Point(e.X, e.Y));
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if (thisAngle != -1)
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{
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this.Angle = thisAngle;
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if(!this.DesignMode && AngleChanged != null)
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AngleChanged(); //Raise event
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this.Refresh();
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}
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}
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private void AngleSelector_MouseMove(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
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{
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int thisAngle = findNearestAngle(new Point(e.X, e.Y));
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if (thisAngle != -1)
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{
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this.Angle = thisAngle;
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if(!this.DesignMode && AngleChanged != null)
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AngleChanged(); //Raise event
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this.Refresh();
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}
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}
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}
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private int findNearestAngle(Point mouseXY)
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{
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int thisAngle = (int)XYToDegrees(mouseXY, origin);
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if (thisAngle != 0)
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return thisAngle;
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else
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return -1;
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}
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}
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}
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