UltimateZoneBuilder/Source/BuilderModes/ErrorChecks/ResultLineMissingSides.cs
2008-10-24 14:53:04 +00:00

199 lines
5.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultLineMissingSides : ErrorResult
{
#region ================== Variables
private Linedef line;
private int buttons;
private Sidedef copysidedeffront;
private Sidedef copysidedefback;
#endregion
#region ================== Properties
public override int Buttons { get { return buttons; } }
public override string Button1Text { get { return "Create One Side"; } }
public override string Button2Text { get { return "Create Both Sides"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultLineMissingSides(Linedef l)
{
List<LinedefSide> sides;
bool fixable;
// Initialize
this.line = l;
this.description = "This linedef is missing front and back sidedefs." +
"A line must have at least a front side and optionally a back side!";
buttons = 0;
// Check if we can join a sector on the front side
fixable = false;
sides = Tools.FindPotentialSectorAt(l, true);
if(sides != null)
{
foreach(LinedefSide sd in sides)
{
// If any of the sides lies along a sidedef, then we can copy
// that sidedef to fix the missing sidedef on this line.
if(sd.Front && (sd.Line.Front != null))
{
copysidedeffront = sd.Line.Front;
fixable = true;
break;
}
else if(!sd.Front && (sd.Line.Back != null))
{
copysidedeffront = sd.Line.Back;
fixable = true;
break;
}
}
}
// Fixable?
if(fixable) buttons++;
// Check if we can join a sector on the back side
fixable = false;
sides = Tools.FindPotentialSectorAt(l, false);
if(sides != null)
{
foreach(LinedefSide sd in sides)
{
// If any of the sides lies along a sidedef, then we can copy
// that sidedef to fix the missing sidedef on this line.
if(sd.Front && (sd.Line.Front != null))
{
copysidedefback = sd.Line.Front;
fixable = true;
break;
}
else if(!sd.Front && (sd.Line.Back != null))
{
copysidedefback = sd.Line.Back;
fixable = true;
break;
}
}
}
// Fixable?
if(fixable) buttons++;
// Now make a fine description
switch(buttons)
{
case 0: description += " Doom Builder could not find a solution to fix this line."; break;
case 1: description += " Click Create One Side to rebuild a single sidedef, making this line single-sided."; break;
case 2: description += " Click Create Both Side to rebuild both sides of the line, making this line double-sided."; break;
}
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Linedef is missing both sides";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
}
// Fix a single side
public override bool Button1Click()
{
// On which side can we fix?
if(copysidedeffront != null)
{
// Front
Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector);
copysidedeffront.CopyPropertiesTo(newside);
}
else if(copysidedefback != null)
{
// Back
// Because the line is single-sided, we make the sidedef on the front.
// We will then flip it to make sure to ends up in the right position.
Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedefback.Sector);
copysidedefback.CopyPropertiesTo(newside);
line.FlipVertices();
}
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
// Fix both sides
public override bool Button2Click()
{
Sidedef newside;
// Front
newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector);
copysidedeffront.CopyPropertiesTo(newside);
// Back
newside = General.Map.Map.CreateSidedef(line, false, copysidedefback.Sector);
copysidedefback.CopyPropertiesTo(newside);
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
#endregion
}
}