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BaseClassicMode.cs
"Select Things in Selected Sectors" action now works from any classic mode.
2013-11-01 09:13:40 +00:00
BlockMapMode.cs
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
2009-08-14 10:45:22 +00:00
BridgeMode.cs
Bridge mode: some float values were not rounded leading to curve position errors in some cases.
2013-09-27 10:56:44 +00:00
CeilingAlignMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
CurveLinedefsMode.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
DragGeometryMode.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
DragLinedefsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragSectorsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragThingsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragVerticesMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DrawCurveMode.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
DrawEllipseMode.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
DrawGeometryMode.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
DrawRectangleMode.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
EditSelectionMode.cs
We should only snap pasted selection to grid when snap to grid setting is enabled...
2013-11-01 11:14:42 +00:00
ErrorCheckMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
FindReplaceMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
FlatAlignMode.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
FloorAlignMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
LinedefsMode.cs
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
2013-11-08 08:18:33 +00:00
MakeSectorMode.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
SectorsMode.cs
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
2013-11-08 08:18:33 +00:00
SnapVerticesMode.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ThingsMode.cs
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
2013-11-08 08:18:33 +00:00
TriangulatorMode.cs
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
VerticesMode.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00