mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
256 lines
7.9 KiB
C#
Executable file
256 lines
7.9 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.ZDoom
|
|
{
|
|
public sealed class TexturesParser : ZDTextParser
|
|
{
|
|
#region ================== Delegates
|
|
|
|
#endregion
|
|
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private readonly Dictionary<string, TextureStructure> textures;
|
|
private readonly Dictionary<string, TextureStructure> flats;
|
|
private readonly Dictionary<string, TextureStructure> sprites;
|
|
private readonly char[] pathtrimchars = {'_', '.', ' ', '-'}; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal override ScriptType ScriptType { get { return ScriptType.TEXTURES; } } //mxd
|
|
|
|
public IEnumerable<TextureStructure> Textures { get { return textures.Values; } }
|
|
public IEnumerable<TextureStructure> Flats { get { return flats.Values; } }
|
|
public IEnumerable<TextureStructure> Sprites { get { return sprites.Values; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TexturesParser()
|
|
{
|
|
// Syntax
|
|
whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
|
|
specialtokens = ",{}\n";
|
|
|
|
// Initialize
|
|
textures = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
|
|
flats = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
|
|
sprites = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Parsing
|
|
|
|
// This parses the given stream
|
|
// Returns false on errors
|
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|
{
|
|
//mxd. Already parsed?
|
|
if(!base.AddTextResource(data))
|
|
{
|
|
if(clearerrors) ClearError();
|
|
return true;
|
|
}
|
|
|
|
// Cannot process?
|
|
if(!base.Parse(data, clearerrors)) return false;
|
|
|
|
//mxd. Make vitrual path from filename
|
|
string virtualpath;
|
|
if(data.LumpIndex != -1) // It's TEXTURES lump
|
|
{
|
|
virtualpath = data.Filename;
|
|
}
|
|
else // If it's actual filename, try to use extension(s) as virtualpath
|
|
{
|
|
virtualpath = Path.GetFileName(data.Filename);
|
|
if(!string.IsNullOrEmpty(virtualpath)) virtualpath = virtualpath.Substring(8).TrimStart(pathtrimchars);
|
|
if(!string.IsNullOrEmpty(virtualpath) && virtualpath.ToLowerInvariant() == "txt") virtualpath = string.Empty;
|
|
if(string.IsNullOrEmpty(virtualpath)) virtualpath = "[TEXTURES]";
|
|
}
|
|
|
|
// Continue until at the end of the stream
|
|
while(SkipWhitespace(true))
|
|
{
|
|
// Read a token
|
|
string objdeclaration = ReadToken();
|
|
if(!string.IsNullOrEmpty(objdeclaration))
|
|
{
|
|
objdeclaration = objdeclaration.ToLowerInvariant();
|
|
switch(objdeclaration)
|
|
{
|
|
case "texture":
|
|
{
|
|
// Read texture structure
|
|
TextureStructure tx = new TextureStructure(this, "texture", virtualpath);
|
|
if(this.HasError) return false;
|
|
|
|
// if a limit for the texture name length is set make sure that it's not exceeded
|
|
if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
|
|
{
|
|
ReportError("Texture name \"" + tx.Name + "\" too long. Texture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Can't load image without name
|
|
if(string.IsNullOrEmpty(tx.Name))
|
|
{
|
|
ReportError("Can't load an unnamed texture. Please consider giving names to your resources");
|
|
return false;
|
|
}
|
|
|
|
// Add the texture
|
|
textures[tx.Name] = tx;
|
|
if(!General.Map.Config.MixTexturesFlats) flats[tx.Name] = tx; //mxd. If MixTexturesFlats is set, textures and flats will be mixed in DataManager anyway
|
|
}
|
|
break;
|
|
|
|
case "sprite":
|
|
{
|
|
// Read sprite structure
|
|
TextureStructure tx = new TextureStructure(this, "sprite", virtualpath);
|
|
if(this.HasError) return false;
|
|
|
|
//mxd. Sprite name length must be either 6 or 8 chars
|
|
if(tx.Name.Length != 6 && tx.Name.Length != 8)
|
|
{
|
|
ReportError("Sprite name \"" + tx.Name + "\" is incorrect. Sprite names must have a length of 6 or 8 characters");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Can't load image without name
|
|
if(string.IsNullOrEmpty(tx.Name))
|
|
{
|
|
ReportError("Can't load an unnamed sprite. Please consider giving names to your resources");
|
|
return false;
|
|
}
|
|
|
|
// Add the sprite
|
|
sprites[tx.Name] = tx;
|
|
}
|
|
break;
|
|
|
|
case "walltexture":
|
|
{
|
|
// Read walltexture structure
|
|
TextureStructure tx = new TextureStructure(this, "walltexture", virtualpath);
|
|
if(this.HasError) return false;
|
|
|
|
// if a limit for the walltexture name length is set make sure that it's not exceeded
|
|
if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
|
|
{
|
|
ReportError("WallTexture name \"" + tx.Name + "\" too long. WallTexture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Can't load image without name
|
|
if(string.IsNullOrEmpty(tx.Name))
|
|
{
|
|
ReportError("Can't load an unnamed WallTexture. Please consider giving names to your resources");
|
|
return false;
|
|
}
|
|
|
|
// Add the walltexture
|
|
if(!textures.ContainsKey(tx.Name) || (textures[tx.Name].TypeName != "texture"))
|
|
textures[tx.Name] = tx;
|
|
}
|
|
break;
|
|
|
|
case "flat":
|
|
{
|
|
// Read flat structure
|
|
TextureStructure tx = new TextureStructure(this, "flat", virtualpath);
|
|
if(this.HasError) return false;
|
|
|
|
// if a limit for the flat name length is set make sure that it's not exceeded
|
|
if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
|
|
{
|
|
ReportError("Flat name \"" + tx.Name + "\" too long. Flat names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Can't load image without name
|
|
if(string.IsNullOrEmpty(tx.Name))
|
|
{
|
|
ReportError("Can't load an unnamed flat. Please consider giving names to your resources");
|
|
return false;
|
|
}
|
|
|
|
// Add the flat
|
|
if(!flats.ContainsKey(tx.Name) || (flats[tx.Name].TypeName != "texture"))
|
|
flats[tx.Name] = tx;
|
|
}
|
|
break;
|
|
|
|
case "$gzdb_skip": return !this.HasError;
|
|
|
|
default:
|
|
{
|
|
// Unknown structure!
|
|
// Best we can do now is just find the first { and then
|
|
// follow the scopes until the matching } is found
|
|
string token2;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
}
|
|
while(token2 != "{");
|
|
|
|
int scopelevel = 1;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
if(token2 == "{") scopelevel++;
|
|
if(token2 == "}") scopelevel--;
|
|
}
|
|
while(scopelevel > 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return true when no errors occurred
|
|
return (ErrorDescription == null);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|