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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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64 lines
2.3 KiB
C#
Executable file
64 lines
2.3 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// This doesn't do jack shit.
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internal class NullVisualEventReceiver : IVisualEventReceiver
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{
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public bool Selected { get { return false; } } //mxd
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public void OnSelectBegin() { }
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public void OnSelectEnd() { }
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public void OnEditBegin() { }
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public void OnEditEnd() { }
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public void OnMouseMove(MouseEventArgs e) { }
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public void OnChangeTargetHeight(int amount) { }
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public void OnChangeTargetBrightness(bool up) { }
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public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
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public void OnChangeScale(int incrementX, int incrementY) { } //mxd
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public void OnResetTextureOffset() { }
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public void OnResetLocalTextureOffset() { } //mxd
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public void OnSelectTexture() { }
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public void OnCopyTexture() { }
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public void OnPasteTexture() { }
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public void OnCopyTextureOffsets() { }
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public void OnPasteTextureOffsets() { }
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public void OnCopyProperties() { }
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public void OnPasteProperties(bool useoptions) { } //mxd. Added "useoptions"
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public void OnTextureAlign(bool alignx, bool aligny) { }
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public void OnTextureFit(FitTextureOptions options) { } //mxd
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public void OnTextureFloodfill() { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnProcess(long deltatime) { }
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public void OnInsert() { }
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public void OnDelete() { }
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public void OnPaintSelectBegin() { } // biwa
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public void OnPaintSelectEnd() { } // biwa
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public string GetTextureName() { return ""; }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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}
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}
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