mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-03 00:52:09 +00:00
5b2b149b40
Improved UDBScript to version 5: - Added Plane class - Added BlockMap, BlockEntry, and BlackMapQueryResult classes - Sector class - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed) - Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n; - Added type information file (udbscript.d.ts)
109 lines
3 KiB
C#
109 lines
3 KiB
C#
#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.UDBScript.Wrapper;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript.Wrapper
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{
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class DataWrapper
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{
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#region ================== Constructors
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internal DataWrapper() { }
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#endregion
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#region ================== Methods
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/// <summary>
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/// Returns an `Array` of all texture names.
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/// </summary>
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/// <returns>`Array` of all texture names</returns>
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public string[] getTextureNames()
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{
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return General.Map.Data.TextureNames.ToArray();
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}
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/// <summary>
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/// Checks if a texture with the given name exists.
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/// </summary>
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/// <param name="name">Texture name to check</param>
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/// <returns>`true` if the texture exists, `false` if it doesn't</returns>
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public bool textureExists(string name)
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{
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return General.Map.Data.GetTextureExists(name);
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}
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/// <summary>
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/// Returns an `ImageInfo` object for the given texture name.
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/// </summary>
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/// <param name="name">Texture name to get the info for</param>
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/// <returns>`ImageInfo` object containing information about the texture</returns>
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public ImageInfo getTextureInfo(string name)
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{
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return new ImageInfo(General.Map.Data.GetTextureImage(name));
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}
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/// <summary>
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/// Returns an `Array`of all flat names.
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/// </summary>
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/// <returns>`Array` of all flat names</returns>
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public string[] getFlatNames()
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{
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return General.Map.Data.FlatNames.ToArray();
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}
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/// <summary>
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/// Checks if a flat with the given name exists.
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/// </summary>
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/// <param name="name">Flat name to check</param>
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/// <returns>`true` if the flat exists, `false` if it doesn't</returns>
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public bool flatExists(string name)
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{
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return General.Map.Data.GetFlatExists(name);
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}
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/// <summary>
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/// Returns an `ImageInfo` object for the given flat name.
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/// </summary>
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/// <param name="name">Flat name to get the info for</param>
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/// <returns>`ImageInfo` object containing information about the flat</returns>
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public ImageInfo getFlatInfo(string name)
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{
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return new ImageInfo(General.Map.Data.GetFlatImage(name));
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}
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#endregion
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}
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}
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