#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see.
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.UDBScript.Wrapper;
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
class DataWrapper
{
#region ================== Constructors
internal DataWrapper() { }
#endregion
#region ================== Methods
///
/// Returns an `Array` of all texture names.
///
/// `Array` of all texture names
public string[] getTextureNames()
{
return General.Map.Data.TextureNames.ToArray();
}
///
/// Checks if a texture with the given name exists.
///
/// Texture name to check
/// `true` if the texture exists, `false` if it doesn't
public bool textureExists(string name)
{
return General.Map.Data.GetTextureExists(name);
}
///
/// Returns an `ImageInfo` object for the given texture name.
///
/// Texture name to get the info for
/// `ImageInfo` object containing information about the texture
public ImageInfo getTextureInfo(string name)
{
return new ImageInfo(General.Map.Data.GetTextureImage(name));
}
///
/// Returns an `Array`of all flat names.
///
/// `Array` of all flat names
public string[] getFlatNames()
{
return General.Map.Data.FlatNames.ToArray();
}
///
/// Checks if a flat with the given name exists.
///
/// Flat name to check
/// `true` if the flat exists, `false` if it doesn't
public bool flatExists(string name)
{
return General.Map.Data.GetFlatExists(name);
}
///
/// Returns an `ImageInfo` object for the given flat name.
///
/// Flat name to get the info for
/// `ImageInfo` object containing information about the flat
public ImageInfo getFlatInfo(string name)
{
return new ImageInfo(General.Map.Data.GetFlatImage(name));
}
#endregion
}
}