mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
101 lines
2.1 KiB
C#
101 lines
2.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class EnumList : List<EnumItem>
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string name; //mxd
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#endregion
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#region ================== Properties
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public string Name { get { return name; } } //mxd
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#endregion
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#region ================== Constructor
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// Constructor for custom list
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internal EnumList()
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{
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}
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// Constructor to load from dictionary
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internal EnumList(IDictionary dic)
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{
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this.name = "<unnamed>"; //mxd
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// Read the dictionary
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foreach(DictionaryEntry de in dic)
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{
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// Add item
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EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
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base.Add(item);
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}
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}
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// Constructor to load from configuration
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internal EnumList(string name, Configuration cfg)
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{
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this.name = name; //mxd
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// Read the list from configuration
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IDictionary dic = cfg.ReadSetting("enums." + name, new Hashtable());
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foreach(DictionaryEntry de in dic)
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{
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// Add item
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EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
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base.Add(item);
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}
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}
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#endregion
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#region ================== Methods
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// This gets an item by value
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// Returns null when item could not be found
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public EnumItem GetByEnumIndex(string value)
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{
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// Find the item
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foreach(EnumItem i in this)
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{
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if(i.Value == value) return i;
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}
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// Nothing found
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return null;
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}
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#endregion
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}
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}
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