..
AllTexturesSet.cs
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
2013-12-03 10:50:33 +00:00
ArgumentInfo.cs
Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
2015-05-23 21:01:44 +00:00
CompilerInfo.cs
Map compilers are no longer copied to a temporary folder when compiling map lumps.
2014-05-15 13:16:30 +00:00
ConfigurationInfo.cs
Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location.
2015-03-24 14:21:38 +00:00
DefinedTextureSet.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
EnumItem.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
EnumList.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
FlagTranslation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GameConfiguration.cs
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
GeneralizedBit.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
GeneralizedOption.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IFilledTextureSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
INumberedTitle.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
LinedefActivateInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapLumpInfo.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
MatchingTextureSet.cs
Find and Replace mode:
2014-11-05 12:32:48 +00:00
ModelAndLightRenderModes.cs
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
NodebuilderInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ProgramConfiguration.cs
Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option.
2015-04-15 07:41:18 +00:00
ResourceTextureSet.cs
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
ScriptConfiguration.cs
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
SectorEffectInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SkillInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TagType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingCategory.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
ThingsFlagsCompare.cs
Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results.
2015-04-17 13:46:55 +00:00
ThingTypeInfo.cs
Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
2015-05-23 21:01:44 +00:00
UniversalFieldInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00