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AboutForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AboutForm.Designer.cs
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Line angle is now displayed when a line is drawn in Draw Geometry mode.
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2012-11-11 21:52:08 +00:00 |
AboutForm.resx
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Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
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2012-07-17 22:51:55 +00:00 |
ActionBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ActionBrowserForm.Designer.cs
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Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
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2012-09-07 14:04:32 +00:00 |
ActionBrowserForm.resx
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Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
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2012-09-07 14:04:32 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
AngleForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
BitFlagsForm.cs
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
BitFlagsForm.Designer.cs
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
BitFlagsForm.resx
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
ChangeMapForm.cs
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"Open Map in current WAD" action now works much faster.
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2013-07-25 12:39:40 +00:00 |
ChangeMapForm.Designer.cs
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"Open Map in current WAD" action now works much faster.
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2013-07-25 12:39:40 +00:00 |
ChangeMapForm.resx
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"Open Map in current WAD" action now works much faster.
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2013-07-25 12:39:40 +00:00 |
ConfigForm.cs
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DECORATE Scale actor property is now taken into account when rendering models.
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2013-06-14 11:40:18 +00:00 |
ConfigForm.Designer.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
ConfigForm.resx
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
CustomFieldsForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
CustomFieldsForm.Designer.cs
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@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
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2011-07-26 18:16:52 +00:00 |
CustomFieldsForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
DelayedForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DelayedForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
EffectBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
EffectBrowserForm.Designer.cs
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Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
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2012-09-07 14:04:32 +00:00 |
EffectBrowserForm.resx
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Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
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2012-09-07 14:04:32 +00:00 |
ErrorsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ErrorsForm.Designer.cs
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GZDoom Builder 1.12a:
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2012-07-28 20:36:28 +00:00 |
ErrorsForm.resx
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GZDoom Builder 1.07
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2012-06-01 19:53:14 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.Designer.cs
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Updated to Doom Builder 2 r1599:
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2012-08-14 20:10:59 +00:00 |
FlagsForm.resx
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Updated to Doom Builder 2 r1599:
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2012-08-14 20:10:59 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GridSetupForm.Designer.cs
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Added up/down buttons to numeric input controls
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2009-07-10 19:15:22 +00:00 |
GridSetupForm.resx
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Added up/down buttons to numeric input controls
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2009-07-10 19:15:22 +00:00 |
IMainForm.cs
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |
LinedefEditForm.cs
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Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry.
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2013-08-13 09:49:29 +00:00 |
LinedefEditForm.Designer.cs
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Removed newly created sectors coloring (because it was more slow than helpful).
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2013-08-14 09:02:37 +00:00 |
LinedefEditForm.resx
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
MainForm.cs
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Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
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2013-08-07 09:25:37 +00:00 |
MainForm.Designer.cs
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Updated documentation.
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2013-08-19 12:12:31 +00:00 |
MainForm.resx
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UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
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2013-06-10 14:04:23 +00:00 |
MapOptionsForm.cs
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A map was not saved properly when user saved it right after changing map format.
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2013-05-31 13:57:49 +00:00 |
MapOptionsForm.Designer.cs
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@ another visual bug fix
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2009-07-10 20:36:14 +00:00 |
MapOptionsForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
MenuSection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format.
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2013-08-09 08:39:45 +00:00 |
OpenMapOptionsForm.Designer.cs
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"Open Map in current WAD" action now works much faster.
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2013-07-25 12:39:40 +00:00 |
OpenMapOptionsForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
PasteOptionsForm.resx
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
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2013-08-21 11:20:00 +00:00 |
PreferencesForm.Designer.cs
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Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
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2013-08-21 11:20:00 +00:00 |
PreferencesForm.resx
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Preferences form: script font preview now works.
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2013-08-20 10:20:48 +00:00 |
ResourceOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ResourceOptionsForm.Designer.cs
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GZDoom Builder 1.12:
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2012-07-23 21:28:23 +00:00 |
ResourceOptionsForm.resx
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GZDoom Builder 1.12:
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2012-07-23 21:28:23 +00:00 |
ScriptEditorForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
ScriptEditorForm.Designer.cs
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GZDoom Builder 1.11:
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2012-07-10 10:20:45 +00:00 |
ScriptEditorForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScriptFindReplaceForm.Designer.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SectorEditForm.cs
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"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
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2013-08-22 15:30:50 +00:00 |
SectorEditForm.Designer.cs
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Sector Edit form now works in realtime mode in Doom/Hexen map formats.
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2013-07-09 11:29:10 +00:00 |
SectorEditForm.resx
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Visual mode, UDMF: fixed another bug in Auto align functions.
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2013-06-25 12:35:13 +00:00 |
SectorEditFormUDMF.cs
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"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
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2013-08-22 15:30:50 +00:00 |
SectorEditFormUDMF.Designer.cs
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Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option.
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2013-08-12 10:15:08 +00:00 |
SectorEditFormUDMF.resx
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Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option.
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2013-08-12 10:15:08 +00:00 |
SetDefaultTexturesForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SetDefaultTexturesForm.Designer.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
SetDefaultTexturesForm.resx
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
StatusInfo.cs
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Sector Edit form now works in realtime mode in Doom/Hexen map formats.
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2013-07-09 11:29:10 +00:00 |
TanColorTable.cs
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
TextEditForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextureBrowserForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
TextureBrowserForm.Designer.cs
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Even more fixes in Vertex and Linedef deleting process.
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2013-03-26 12:31:07 +00:00 |
TextureBrowserForm.resx
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Even more fixes in Vertex and Linedef deleting process.
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2013-03-26 12:31:07 +00:00 |
TextureSetForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSetForm.Designer.cs
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Even more fixes in Vertex and Linedef deleting process.
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2013-03-26 12:31:07 +00:00 |
TextureSetForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ThingBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingBrowserForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
ThingBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ThingEditForm.cs
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"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
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2013-08-22 15:30:50 +00:00 |
ThingEditForm.Designer.cs
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UDMF: added "waterzone" sector flag.
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2013-08-10 09:06:24 +00:00 |
ThingEditForm.resx
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UDMF: added "waterzone" sector flag.
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2013-08-10 09:06:24 +00:00 |
ThingsFiltersForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingsFiltersForm.Designer.cs
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ThingsFiltersForm.resx
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ToolbarSection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexEditForm.cs
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"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
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2013-08-22 15:30:50 +00:00 |
VertexEditForm.Designer.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
VertexEditForm.resx
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |