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Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
Controls
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
Data
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
Editing
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
General
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
Geometry
Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
2015-03-07 21:38:58 +00:00
GZBuilder
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
IO
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
Map
Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account.
2015-03-17 14:54:49 +00:00
Plugins
Draw modes: linedef length labels no longer overlap linedefs.
2014-11-12 11:22:14 +00:00
Properties
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Rendering
Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
2015-02-20 13:22:43 +00:00
Resources
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
Types
Edit forms: tag lists are now sorted in descending order.
2015-02-27 14:32:29 +00:00
VisualModes
Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
2015-02-12 22:04:49 +00:00
Windows
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ZDoom
Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop...
2015-03-21 19:41:54 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Changed, Texture Browser: texture groups list can now be collapsed.
2015-03-13 11:06:00 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00