mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
ce7510c153
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible. Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same. Changed, 2D modes: changed thing bounding box and arrow image. Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultUnknownThing : ErrorResult
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{
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#region ================== Variables
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private readonly Thing thing;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 1; } }
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public override string Button1Text { get { return "Delete Thing"; } }
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#endregion
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#region ================== Constructor / Destructor
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public ResultUnknownThing(Thing t)
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{
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// Initialize
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thing = t;
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viewobjects.Add(t);
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hidden = t.IgnoredErrorChecks.Contains(this.GetType()); //mxd
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description = "This thing has unknown type (eg. it's not defined in DECORATE or current game configuration).";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide) thing.IgnoredErrorChecks.Add(t);
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else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Thing " + thing.Index + " at " + thing.Position.x + ", " + thing.Position.y + " has unknown type (" + thing.Type + ").";
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}
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// Rendering
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public override void RenderOverlaySelection(IRenderer2D renderer)
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{
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renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
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}
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// This removes the thing
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
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thing.Dispose();
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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#endregion
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}
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}
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