mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
db9de0d349
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running. Internal: rewritten parts of long texture names support code. It now involves much less special handling. Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock). Updated ZDoom_ACS.cfg (QuakeEx). Updated ZDoom ACC (QuakeEx).
620 lines
26 KiB
C#
620 lines
26 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Plugins;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public sealed class MapOptions
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map configuration
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private readonly Configuration mapconfig;
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// Game configuration
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private string configfile;
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// Map header name
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private string currentname;
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private string previousname; // When zero length string, map has not renamed
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// Strict pathes loading?
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private bool strictpatches;
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// Additional resources
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private DataLocationList resources;
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//mxd. View settings for opened script files and lumps
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private Dictionary<string, ScriptDocumentSettings> scriptfilesettings;
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private Dictionary<string, ScriptDocumentSettings> scriptlumpsettings;
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// mxd. Script compiler
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private string scriptcompiler;
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//mxd. Sector drawing options
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private string defaultfloortexture;
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private string defaultceiltexture;
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private string defaulttoptexture;
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private string defaultwalltexture;
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private string defaultbottomtexture;
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private int custombrightness;
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private int customfloorheight;
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private int customceilheight;
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//mxd. Sector drawing overrides
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private bool overridefloortexture;
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private bool overrideceiltexture;
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private bool overridetoptexture;
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private bool overridemiddletexture;
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private bool overridebottomtexture;
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private bool overridefloorheight;
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private bool overrideceilheight;
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private bool overridebrightness;
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//mxd.
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private bool uselongtexturenames;
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//mxd. Position and scale
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private readonly Vector2D viewposition;
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private readonly float viewscale;
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#endregion
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#region ================== Properties
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internal string ConfigFile { get { return configfile; } set { configfile = value; } }
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internal DataLocationList Resources { get { return resources; } }
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internal bool StrictPatches { get { return strictpatches; } set { strictpatches = value; } }
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internal Dictionary<string, ScriptDocumentSettings> ScriptFileSettings { get { return scriptfilesettings; } } //mxd
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internal Dictionary<string, ScriptDocumentSettings> ScriptLumpSettings { get { return scriptlumpsettings; } } //mxd
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internal string ScriptCompiler { get { return scriptcompiler; } set { scriptcompiler = value; } } //mxd
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internal string PreviousName { get { return previousname; } set { previousname = value; } }
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internal string CurrentName
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{
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get { return currentname; }
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set
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{
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// Change the name, but keep previous name
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if(currentname != value)
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{
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if(string.IsNullOrEmpty(previousname)) previousname = currentname;
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currentname = value;
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}
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}
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}
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internal bool LevelNameChanged { get { return (!string.IsNullOrEmpty(previousname) && previousname != currentname); } } //mxd
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public string LevelName { get { return currentname; } }
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public Dictionary<int, string> TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd
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private Dictionary<int, string> tagLabels;
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//mxd. Sector drawing options
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public string DefaultTopTexture { get { return defaulttoptexture; } set { defaulttoptexture = value; } }
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public string DefaultWallTexture { get { return defaultwalltexture; } set { defaultwalltexture = value; } }
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public string DefaultBottomTexture { get { return defaultbottomtexture; } set { defaultbottomtexture = value; } }
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public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } }
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public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } }
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public int CustomBrightness { get { return custombrightness; } set { custombrightness = value; } }
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public int CustomFloorHeight { get { return customfloorheight; } set { customfloorheight = value; } }
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public int CustomCeilingHeight { get { return customceilheight; } set { customceilheight = value; } }
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//mxd. Sector drawing overrides
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public bool OverrideFloorTexture { get { return overridefloortexture; } set { overridefloortexture = value; } }
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public bool OverrideCeilingTexture { get { return overrideceiltexture; } set { overrideceiltexture = value; } }
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public bool OverrideTopTexture { get { return overridetoptexture; } set { overridetoptexture = value; } }
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public bool OverrideMiddleTexture { get { return overridemiddletexture; } set { overridemiddletexture = value; } }
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public bool OverrideBottomTexture { get { return overridebottomtexture; } set { overridebottomtexture = value; } }
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public bool OverrideFloorHeight { get { return overridefloorheight; } set { overridefloorheight = value; } }
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public bool OverrideCeilingHeight { get { return overrideceilheight; } set { overrideceilheight = value; } }
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public bool OverrideBrightness { get { return overridebrightness; } set { overridebrightness = value; } }
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//mxd
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public bool UseLongTextureNames { get { return uselongtexturenames; } set { uselongtexturenames = value; } }
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//mxd. Position and scale
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public Vector2D ViewPosition { get { return viewposition; } }
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public float ViewScale { get { return viewscale; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal MapOptions()
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{
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// Initialize
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this.previousname = "";
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this.currentname = "";
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this.configfile = "";
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this.strictpatches = false;
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this.resources = new DataLocationList();
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this.mapconfig = new Configuration(true);
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this.scriptfilesettings = new Dictionary<string, ScriptDocumentSettings>(); //mxd
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this.scriptlumpsettings = new Dictionary<string, ScriptDocumentSettings>(); //mxd
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this.scriptcompiler = ""; //mxd
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this.tagLabels = new Dictionary<int, string>(); //mxd
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this.viewposition = new Vector2D(float.NaN, float.NaN); //mxd
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this.viewscale = float.NaN; //mxd
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//mxd. Sector drawing options
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this.custombrightness = 196;
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this.customceilheight = 128;
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}
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// Constructor to load from Doom Builder Map Settings Configuration
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internal MapOptions(Configuration cfg, string mapname, bool longtexturenamessupported)
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{
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// Initialize
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this.previousname = "";
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this.currentname = mapname;
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this.strictpatches = General.Int2Bool(cfg.ReadSetting("strictpatches", 0));
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this.configfile = cfg.ReadSetting("gameconfig", "");
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this.resources = new DataLocationList();
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this.mapconfig = new Configuration(true);
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this.scriptfilesettings = new Dictionary<string, ScriptDocumentSettings>(); //mxd
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this.scriptlumpsettings = new Dictionary<string, ScriptDocumentSettings>(); //mxd
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// Read map configuration
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this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable());
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//mxd. Read Tag Labels
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this.tagLabels = new Dictionary<int, string>();
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ListDictionary tagLabelsData = (ListDictionary)this.mapconfig.ReadSetting("taglabels", new ListDictionary());
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foreach(DictionaryEntry tagLabelsEntry in tagLabelsData)
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{
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int tag = 0;
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string label = string.Empty;
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foreach(DictionaryEntry entry in (ListDictionary)tagLabelsEntry.Value)
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{
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switch((string)entry.Key)
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{
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case "tag": tag = (int)entry.Value; break;
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case "label": label = (string)entry.Value; break;
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}
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}
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if(tag != 0 && !string.IsNullOrEmpty(label))
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tagLabels.Add(tag, label);
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}
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//mxd. Script compiler
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scriptcompiler = this.mapconfig.ReadSetting("scriptcompiler", string.Empty);
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//mxd. Read Sector drawing options
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defaultfloortexture = this.mapconfig.ReadSetting("defaultfloortexture", string.Empty);
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defaultceiltexture = this.mapconfig.ReadSetting("defaultceiltexture", string.Empty);
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defaulttoptexture = this.mapconfig.ReadSetting("defaulttoptexture", string.Empty);
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defaultwalltexture = this.mapconfig.ReadSetting("defaultwalltexture", string.Empty);
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defaultbottomtexture = this.mapconfig.ReadSetting("defaultbottomtexture", string.Empty);
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custombrightness = General.Clamp(this.mapconfig.ReadSetting("custombrightness", 196), 0, 255);
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customfloorheight = this.mapconfig.ReadSetting("customfloorheight", 0);
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customceilheight = this.mapconfig.ReadSetting("customceilheight", 128);
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//mxd. Read Sector drawing overrides
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overridefloortexture = this.mapconfig.ReadSetting("overridefloortexture", false);
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overrideceiltexture = this.mapconfig.ReadSetting("overrideceiltexture", false);
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overridetoptexture = this.mapconfig.ReadSetting("overridetoptexture", false);
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overridemiddletexture = this.mapconfig.ReadSetting("overridemiddletexture", false);
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overridebottomtexture = this.mapconfig.ReadSetting("overridebottomtexture", false);
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overridefloorheight = this.mapconfig.ReadSetting("overridefloorheight", false);
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overrideceilheight = this.mapconfig.ReadSetting("overrideceilheight", false);
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overridebrightness = this.mapconfig.ReadSetting("overridebrightness", false);
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//mxd
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uselongtexturenames = longtexturenamessupported && this.mapconfig.ReadSetting("uselongtexturenames", false);
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//mxd. Position and scale
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float vpx = this.mapconfig.ReadSetting("viewpositionx", float.NaN);
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float vpy = this.mapconfig.ReadSetting("viewpositiony", float.NaN);
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if(!float.IsNaN(vpx) && !float.IsNaN(vpy)) viewposition = new Vector2D(vpx, vpy);
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viewscale = this.mapconfig.ReadSetting("viewscale", float.NaN);
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// Resources
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IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable());
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foreach(DictionaryEntry mp in reslist)
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{
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// Item is a structure?
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IDictionary resinfo = mp.Value as IDictionary;
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if(resinfo != null)
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{
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// Create resource
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DataLocation res = new DataLocation();
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// Copy information from Configuration to ResourceLocation
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if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"];
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if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"];
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if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.option1 = (bool)resinfo["textures"];
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if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.option2 = (bool)resinfo["flats"];
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// Add resource
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AddResource(res);
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}
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}
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//mxd. Script files settings
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IDictionary sflist = this.mapconfig.ReadSetting("scriptfiles", new Hashtable());
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foreach(DictionaryEntry mp in sflist)
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{
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// Item is a structure?
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IDictionary scfinfo = mp.Value as IDictionary;
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if(scfinfo != null)
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{
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ScriptDocumentSettings settings = ReadScriptDocumentSettings(scfinfo);
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if(!string.IsNullOrEmpty(settings.Filename)) scriptfilesettings.Add(settings.Filename, settings);
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}
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}
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//mxd. Script lumps settings
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IDictionary sllist = this.mapconfig.ReadSetting("scriptlumps", new Hashtable());
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foreach(DictionaryEntry mp in sllist)
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{
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// Item is a structure?
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IDictionary sclinfo = mp.Value as IDictionary;
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if(sclinfo != null)
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{
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ScriptDocumentSettings settings = ReadScriptDocumentSettings(sclinfo);
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if(!string.IsNullOrEmpty(settings.Filename)) scriptlumpsettings.Add(settings.Filename, settings);
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}
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}
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}
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//mxd. Is that really needed?..
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/*~MapOptions()
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{
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// Clean up
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this.resources = null;
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this.scriptfilesettings = null; //mxd
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this.scriptlumpsettings = null; //mxd
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}*/
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#endregion
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#region ================== Methods
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// This makes the path prefix for the given assembly
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private static string GetPluginPathPrefix(Assembly asm)
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{
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Plugin p = General.Plugins.FindPluginByAssembly(asm);
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return "plugins." + p.Name.ToLowerInvariant() + ".";
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}
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// ReadPluginSetting
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public string ReadPluginSetting(string setting, string defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public int ReadPluginSetting(string setting, int defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public float ReadPluginSetting(string setting, float defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public short ReadPluginSetting(string setting, short defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public long ReadPluginSetting(string setting, long defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public bool ReadPluginSetting(string setting, bool defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public byte ReadPluginSetting(string setting, byte defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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// ReadPluginSetting with specific plugin
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public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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// WritePluginSetting
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public bool WritePluginSetting(string setting, object settingvalue) { return mapconfig.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
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// DeletePluginSetting
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public bool DeletePluginSetting(string setting) { return mapconfig.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); }
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// This stores the map options in a configuration
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internal void WriteConfiguration(string settingsfile)
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{
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Configuration wadcfg;
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// Write resources to config
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resources.WriteToConfig(mapconfig, "resources");
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//mxd. Save selection groups
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General.Map.Map.WriteSelectionGroups(mapconfig);
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//mxd. Save Tag Labels
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if(tagLabels.Count > 0)
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{
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ListDictionary tagLabelsData = new ListDictionary();
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int counter = 1;
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foreach(KeyValuePair<int, string> group in tagLabels)
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{
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ListDictionary data = new ListDictionary();
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data.Add("tag", group.Key);
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data.Add("label", group.Value);
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tagLabelsData.Add("taglabel"+counter, data);
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counter++;
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}
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mapconfig.WriteSetting("taglabels", tagLabelsData);
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}
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//mxd. Write Sector drawing options
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mapconfig.WriteSetting("defaultfloortexture", defaultfloortexture);
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mapconfig.WriteSetting("defaultceiltexture", defaultceiltexture);
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mapconfig.WriteSetting("defaulttoptexture", defaulttoptexture);
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mapconfig.WriteSetting("defaultwalltexture", defaultwalltexture);
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mapconfig.WriteSetting("defaultbottomtexture", defaultbottomtexture);
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mapconfig.WriteSetting("custombrightness", custombrightness);
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mapconfig.WriteSetting("customfloorheight", customfloorheight);
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mapconfig.WriteSetting("customceilheight", customceilheight);
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//mxd. Write Sector drawing overrides
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mapconfig.WriteSetting("overridefloortexture", overridefloortexture);
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mapconfig.WriteSetting("overrideceiltexture", overrideceiltexture);
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mapconfig.WriteSetting("overridetoptexture", overridetoptexture);
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mapconfig.WriteSetting("overridemiddletexture", overridemiddletexture);
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mapconfig.WriteSetting("overridebottomtexture", overridebottomtexture);
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mapconfig.WriteSetting("overridefloorheight", overridefloorheight);
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mapconfig.WriteSetting("overrideceilheight", overrideceilheight);
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mapconfig.WriteSetting("overridebrightness", overridebrightness);
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//mxd
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mapconfig.WriteSetting("uselongtexturenames", uselongtexturenames);
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//mxd. Position and scale
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mapconfig.WriteSetting("viewpositionx", General.Map.Renderer2D.OffsetX);
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mapconfig.WriteSetting("viewpositiony", General.Map.Renderer2D.OffsetY);
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mapconfig.WriteSetting("viewscale", General.Map.Renderer2D.Scale);
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//mxd. Write script compiler
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if(!string.IsNullOrEmpty(scriptcompiler))
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mapconfig.WriteSetting("scriptcompiler", scriptcompiler);
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// Write grid settings
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General.Map.Grid.WriteToConfig(mapconfig, "grid");
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//mxd. Write script files settings to config
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mapconfig.DeleteSetting("scriptfiles");
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foreach(ScriptDocumentSettings settings in scriptfilesettings.Values)
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WriteScriptDocumentSettings(mapconfig, "scriptfiles.file", settings);
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//mxd. Write script lumps settings to config
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mapconfig.DeleteSetting("scriptlumps");
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foreach(ScriptDocumentSettings settings in scriptlumpsettings.Values)
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WriteScriptDocumentSettings(mapconfig, "scriptlumps.lump", settings);
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// Load the file or make a new file
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if(File.Exists(settingsfile))
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wadcfg = new Configuration(settingsfile, true);
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else
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wadcfg = new Configuration(true);
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// Write configuration type information
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wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration");
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wadcfg.WriteSetting("gameconfig", configfile);
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wadcfg.WriteSetting("strictpatches", General.Bool2Int(strictpatches));
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// Update the settings file with this map configuration
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wadcfg.WriteSetting("maps." + currentname, mapconfig.Root);
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// Save file
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wadcfg.SaveConfiguration(settingsfile);
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}
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//mxd
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private static ScriptDocumentSettings ReadScriptDocumentSettings(IDictionary scfinfo)
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{
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ScriptDocumentSettings settings = new ScriptDocumentSettings { FoldLevels = new Dictionary<int, HashSet<int>>() };
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// Copy information from Configuration to ScriptDocumentSaveSettings
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if(scfinfo.Contains("filename") && (scfinfo["filename"] is string)) settings.Filename = (string)scfinfo["filename"];
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if(scfinfo.Contains("hash") && (scfinfo["hash"] is long)) settings.Hash = (long)scfinfo["hash"];
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if(scfinfo.Contains("caretposition") && (scfinfo["caretposition"] is int)) settings.CaretPosition = (int)scfinfo["caretposition"];
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if(scfinfo.Contains("firstvisibleline") && (scfinfo["firstvisibleline"] is int)) settings.FirstVisibleLine = (int)scfinfo["firstvisibleline"];
|
|
if(scfinfo.Contains("activetab") && (scfinfo["activetab"] is bool)) settings.IsActiveTab = (bool)scfinfo["activetab"];
|
|
if(scfinfo.Contains("foldlevels") && (scfinfo["foldlevels"] is string))
|
|
{
|
|
// 1:12,13,14;2:21,43,36
|
|
string foldstr = (string)scfinfo["foldlevels"];
|
|
|
|
// Convert string to dictionary
|
|
if(!string.IsNullOrEmpty(foldstr))
|
|
{
|
|
//TODO: add all kinds of warnings?
|
|
string[] foldlevels = foldstr.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
|
|
foreach(string foldlevel in foldlevels)
|
|
{
|
|
// 1:12,13,14
|
|
string[] parts = foldlevel.Split(new[] { ':' }, StringSplitOptions.RemoveEmptyEntries);
|
|
if(parts.Length != 2) continue;
|
|
|
|
int fold;
|
|
if(!int.TryParse(parts[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out fold)) continue;
|
|
if(settings.FoldLevels.ContainsKey(fold)) continue;
|
|
|
|
string[] linenumbersstr = parts[1].Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
|
|
if(linenumbersstr.Length == 0) continue;
|
|
|
|
HashSet<int> linenumbers = new HashSet<int>();
|
|
foreach(string linenumber in linenumbersstr)
|
|
{
|
|
int linenum;
|
|
if(int.TryParse(linenumber, NumberStyles.Integer, CultureInfo.InvariantCulture, out linenum))
|
|
linenumbers.Add(linenum);
|
|
}
|
|
|
|
if(linenumbers.Count != linenumbersstr.Length) continue;
|
|
|
|
// Add to collection
|
|
settings.FoldLevels.Add(fold, new HashSet<int>(linenumbers));
|
|
}
|
|
}
|
|
}
|
|
|
|
return settings;
|
|
}
|
|
|
|
//mxd
|
|
private static void WriteScriptDocumentSettings(Configuration mapconfig, string prefix, ScriptDocumentSettings settings)
|
|
{
|
|
// Store data
|
|
ListDictionary data = new ListDictionary();
|
|
data.Add("filename", settings.Filename);
|
|
data.Add("hash", settings.Hash);
|
|
if(settings.CaretPosition > 0) data.Add("caretposition", settings.CaretPosition);
|
|
if(settings.FirstVisibleLine > 0) data.Add("firstvisibleline", settings.FirstVisibleLine);
|
|
if(settings.IsActiveTab) data.Add("activetab", true);
|
|
|
|
// Convert dictionary to string
|
|
List<string> foldlevels = new List<string>();
|
|
foreach(KeyValuePair<int, HashSet<int>> group in settings.FoldLevels)
|
|
{
|
|
List<string> linenums = new List<string>(group.Value.Count);
|
|
foreach(int i in group.Value) linenums.Add(i.ToString());
|
|
foldlevels.Add(group.Key + ":" + string.Join(",", linenums.ToArray()));
|
|
}
|
|
|
|
// Add to collection
|
|
if(foldlevels.Count > 0) data.Add("foldlevels", string.Join(";", foldlevels.ToArray()));
|
|
|
|
// Write to config
|
|
mapconfig.WriteSetting(prefix, data);
|
|
}
|
|
|
|
// This adds a resource location and returns the index where the item was added
|
|
internal int AddResource(DataLocation res)
|
|
{
|
|
// Get a fully qualified path
|
|
res.location = Path.GetFullPath(res.location);
|
|
|
|
// Go for all items in the list
|
|
for(int i = 0; i < resources.Count; i++)
|
|
{
|
|
// Check if location is already added
|
|
if(Path.GetFullPath(resources[i].location) == res.location)
|
|
{
|
|
// Update the item in the list
|
|
resources[i] = res;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Add to list
|
|
resources.Add(res);
|
|
return resources.Count - 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This returns the resource locations as configured.
|
|
/// </summary>
|
|
public DataLocationList GetResources()
|
|
{
|
|
return new DataLocationList(resources);
|
|
}
|
|
|
|
// This clears all reasource
|
|
internal void ClearResources()
|
|
{
|
|
// Clear list
|
|
resources.Clear();
|
|
}
|
|
|
|
// This removes a resource by index
|
|
internal void RemoveResource(int index)
|
|
{
|
|
// Remove the item
|
|
resources.RemoveAt(index);
|
|
}
|
|
|
|
// This copies resources from a list
|
|
internal void CopyResources(DataLocationList fromlist)
|
|
{
|
|
// Clear this list
|
|
resources.Clear();
|
|
resources.AddRange(fromlist);
|
|
}
|
|
|
|
// This loads the grid settings
|
|
internal void ApplyGridSettings()
|
|
{
|
|
General.Map.Grid.ReadFromConfig(mapconfig, "grid");
|
|
}
|
|
|
|
//mxd. This reads stored selection groups from the map configuration
|
|
internal void ReadSelectionGroups()
|
|
{
|
|
General.Map.Map.ReadSelectionGroups(mapconfig);
|
|
}
|
|
|
|
// This displays the current map name
|
|
public override string ToString()
|
|
{
|
|
return currentname;
|
|
}
|
|
|
|
// This returns the UDMF field type
|
|
internal int GetUniversalFieldType(string elementname, string fieldname, int defaulttype)
|
|
{
|
|
// Check if the field type is set in the game configuration
|
|
int type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1);
|
|
if(type == -1)
|
|
{
|
|
// Read from map configuration
|
|
type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype);
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
// This stores the UDMF field type
|
|
internal void SetUniversalFieldType(string elementname, string fieldname, int type)
|
|
{
|
|
// Check if the type of this field is not set in the game configuration
|
|
if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1)
|
|
{
|
|
// Write type to map configuration
|
|
mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type);
|
|
}
|
|
}
|
|
|
|
// This removes all UDMF field types
|
|
internal void ForgetUniversalFieldTypes()
|
|
{
|
|
mapconfig.DeleteSetting("fieldtypes");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|