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BlockEntry.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
BlockMap.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
GroupInfo.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Linedef.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
MapElement.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
MapSet.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
Sector.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
SelectableElement.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
Thing.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
UniFields.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
UniValue.cs
Thing Info panel: thing action is no longer shown in Doom map format.
2013-12-17 08:19:40 +00:00
Vertex.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00