UltimateZoneBuilder/Source/Core/Editing
2020-04-11 10:42:41 +02:00
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ClassicMode.cs - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
CopyPasteManager.cs Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
CustomThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditingManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditModeAttribute.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditModeInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetup.cs Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
NullThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoSnapshot.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00