UltimateZoneBuilder/Source/Core/Config
MaxED 780ccae41a Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
Thing Type Info: errorcheck is now set to THING_ERROR_INSIDE_STUCK for blocking DECORATE things.
2014-08-11 09:39:21 +00:00
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AllTexturesSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ArgumentInfo.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CompilerInfo.cs Map compilers are no longer copied to a temporary folder when compiling map lumps. 2014-05-15 13:16:30 +00:00
ConfigurationInfo.cs Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file). 2014-08-05 14:27:26 +00:00
DefinedTextureSet.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
EnumItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EnumList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagTranslation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GameConfiguration.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
GeneralizedBit.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
GeneralizedOption.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IFilledTextureSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
INumberedTitle.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinedefActivateInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapLumpInfo.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
MatchingTextureSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
NodebuilderInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ProgramConfiguration.cs Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
ResourceTextureSet.cs Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
ScriptConfiguration.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
SectorEffectInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SkillInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TagType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingCategory.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
ThingsFlagsCompare.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ThingTypeInfo.cs Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00
UniversalFieldInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00