UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED 00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
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BoundingBox.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
DynamicLight.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EngineInfo.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GameType.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
LinedefColorPreset.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
LinksCollector.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
MapInfo.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ModelData.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
ModelLoadState.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptItem.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
SharpCompressHelper.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextureData.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingCopyData.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00