UltimateZoneBuilder/Source/Core/GZBuilder/Data/TextureData.cs

6 lines
253 B
C#

namespace CodeImp.DoomBuilder.GZBuilder.Data {
public struct TextureData {
public const string INVALID_TEXTURE = "**invalid_texture**";
public static string[] SUPPORTED_TEXTURE_EXTENSIONS = { ".jpg", ".tga", ".png", ".dds", ".pcx" };
}
}