UltimateZoneBuilder/Source/Core/GZBuilder/Controls
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
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AngleControl.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
AngleControl.Designer.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
AngleControl.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.Designer.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorProperties.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorsControl.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IconListBox.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MultiSelectTreeview.cs Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing. 2013-07-11 11:43:49 +00:00
PairedFieldsControl.cs Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
PairedFieldsControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedFieldsControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
PairedIntControl.cs Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
PairedIntControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedIntControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.Designer.cs Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
TagSelector.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00