UltimateZoneBuilder/Source/Core/Config/ResourceTextureSet.cs
MaxED d9439850f7 Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
2013-12-02 15:02:01 +00:00

111 lines
3.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.Config
{
internal sealed class ResourceTextureSet : TextureSet, IFilledTextureSet
{
#region ================== Constants
#endregion
#region ================== Variables
// Matching textures and flats
private Dictionary<long, ImageData> textures;
private Dictionary<long, ImageData> flats;
private DataLocation location;
#endregion
#region ================== Properties
public ICollection<ImageData> Textures { get { return textures.Values; } }
public ICollection<ImageData> Flats { get { return General.Map.Config.MixTexturesFlats ? textures.Values : flats.Values; } }
public DataLocation Location { get { return location; } }
#endregion
#region ================== Constructor / Destructor
// New texture set constructor
public ResourceTextureSet(string name, DataLocation location)
{
this.name = name;
this.location = location;
this.textures = new Dictionary<long, ImageData>();
this.flats = new Dictionary<long, ImageData>();
}
#endregion
#region ================== Methods
// Add a texture
internal void AddTexture(ImageData image)
{
if(textures.ContainsKey(image.LongName))
General.ErrorLogger.Add(ErrorType.Warning, "Texture \"" + image.Name + "\" is double defined in resource \"" + this.Location.location + "\".");
textures[image.LongName] = image;
}
// Add a flat
internal void AddFlat(ImageData image)
{
if(flats.ContainsKey(image.LongName))
General.ErrorLogger.Add(ErrorType.Warning, "Flat \"" + image.Name + "\" is double defined in resource \"" + this.Location.location + "\".");
flats[image.LongName] = image;
}
// Check if this set has a texture
internal bool TextureExists(ImageData image)
{
return textures.ContainsKey(image.LongName);
}
// Check if this set has a flat
internal bool FlatExists(ImageData image)
{
if(General.Map.Config.MixTexturesFlats) return textures.ContainsKey(image.LongName); //mxd
return flats.ContainsKey(image.LongName);
}
// Mix the textures and flats
internal void MixTexturesAndFlats()
{
Dictionary<long, ImageData> newflats = new Dictionary<long, ImageData>(); //mxd
// Add flats to textures
foreach(KeyValuePair<long, ImageData> f in flats) {
if(!textures.ContainsKey(f.Key))
textures.Add(f.Key, f.Value);
else
newflats.Add(f.Key, f.Value); //mxd
}
flats = newflats; //mxd
}
#endregion
}
}